The Lair of Shiva the Destroyer 12

Level 12

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', Orc Blade of Ilneval and 6 x OrcRoom #2, 30' x 50', Yuan-ti Nightmare Speaker and 14 x Yuan-ti PurebloodRoom #3, 30' x 30', 14 x Bugbear and 1 x Half-ogreRoom #4, 30' x 50', EmptyRoom #5, 50' x 50', EmptyRoom #6, 50' x 50', Grick Alpha and 7 x GrickRoom #7, 50' x 50', Death KissRoom #8, 50' x 30', Bugbear Chief and 9 x BugbearRoom #9, 30' x 50', 11 x Duergar and 18 x Giant RatRoom #10, 30' x 30', Poisoned Net TrapRoom #11, 50' x 30', EmptyRoom #12, 30' x 50', Stone Giant Dreamwalker and 1 x Stone GiantRoom #13, 30' x 50', 15 x Firenewt WarriorRoom #14, 50' x 50', 8 x Firenewt Warrior and 8 x Giant StriderRoom #15, 50' x 50', EmptyRoom #16, 30' x 30', Orc Claw of Luthic and 11 x OrcRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', EmptyRoom #19, 30' x 30', Dao and 1 x Earth ElementalRoom #20, 50' x 50', Mindwitness and 1 x Mind FlayerRoom #21, 30' x 50', EmptyRoom #22, 30' x 30', EmptyRoom #23, 30' x 50', BalhannothRoom #24, 50' x 50', EmptyRoom #25, 30' x 50', Ulitharid and 2 x Mind FlayerRoom #26, 30' x 30', 3 x CholdrithRoom #27, 30' x 50', Wraith and 3 x SpecterRoom #28, 30' x 30', EmptyRoom #29, 50' x 30', EmptyRoom #30, 30' x 30', EmptyRoom #31, 50' x 50', EmptyRoom #32, 50' x 50', Kruthik Hive Lord and 10 x Adult KruthikRoom #33, 50' x 30', Orc Claw of Luthic and 13 x OrcRoom #34, 50' x 50', Hidden TreasureRoom #35, 30' x 30', Fomorian and 6 x BoggleRoom #36, 30' x 30', Earthquake TrapRoom #37, 50' x 50', EmptyRoom #38, 30' x 50', EmptyRoom #39, 30' x 50', EmptyRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', 12 x Svirfneblin and 1 x XornRoom #43, 50' x 30', EmptyRoom #44, 30' x 50', Hidden TreasureRoom #45, 30' x 50', Balhannoth and 1 x Gibbering MoutherRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', EmptyRoom #48, 30' x 50', EmptyRoom #49, 50' x 30', EmptyRoom #50, 50' x 30', EmptyRoom #51, 30' x 50', Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood, Hidden TreasureRoom #52, 50' x 30', Flamethrower TurretRoom #53, 50' x 50', Venom Troll and 1 x TrollRoom #54, 30' x 30', Orc Blade of Ilneval and 13 x OrcRoom #55, 50' x 30', EmptyRoom #56, 30' x 30', EmptyRoom #57, 50' x 50', EmptyRoom #58, 30' x 50', EmptyRoom #59, 30' x 50', Guillotine Blade, Hidden TreasureRoom #60, 50' x 50', Myconid Sovereign and 8 x Quaggoth Spore ServantRoom #61, 30' x 30', Quaggoth Thonot and 9 x QuaggothRoom #62, 30' x 30', Falling Cage Trap, Hidden TreasureRoom #63, 30' x 50', EmptyRoom #64, 50' x 30', Young Red Shadow Dragon and 2 x DarkmantleRoom #65, 30' x 30', Yuan-ti Mind Whisperer and 7 x Yuan-ti PurebloodRoom #66, 30' x 50', EmptyRoom #67, 30' x 50', 2 x Neogi and 4 x Umber HulkRoom #68, 50' x 30', EmptyRoom #69, 50' x 50', Altar of ChaosRoom #70, 30' x 30', Fomorian and 5 x BoggleRoom #71, 30' x 50', EmptyRoom #72, 50' x 50', Thunder Turret, Hidden TreasureRoom #73, 50' x 50', Hidden TreasureRoom #74, 50' x 30', EmptyRoom #75, 50' x 50', Spectator and 4 x Gibbering MoutherRoom #76, 30' x 50', Earthquake TrapRoom #77, 50' x 30', EmptyRoom #78, 50' x 50', 8 x Orc Red Fang of ShargaasRoom #79, 30' x 50', Spawn of Kyuss and 9 x ZombieRoom #80, 30' x 50', Hidden TreasureRoom #81, 30' x 30', EmptyRoom #82, 30' x 30', Rune of Hypnosis, Hidden TreasureRoom #83, 50' x 50', EmptyRoom #84, 50' x 30', EmptyRoom #85, 30' x 50', Roper and 3 x PiercerRoom #86, 30' x 50', EmptyRoom #87, 30' x 30', 9 x MimicRoom #88, 30' x 50', Yuan-ti Pit Master and 9 x Yuan-ti Pureblood, Animated Net TrapRoom #89, 30' x 50', Alkilith and 2 x DybbukRoom #90, 30' x 50', Earthquake Trap, Hidden TreasureRoom #91, 30' x 30', EmptyRoom #92, 30' x 50', Yuan-ti Pit Master and 7 x Yuan-ti Pureblood, Falling Cage Trap, Hidden TreasureRoom #93, 30' x 50', EmptyRoom #94, 30' x 30', EmptyRoom #95, 50' x 50', Darkling Elder and 14 x DarklingRoom #96, 30' x 30', 2 x Mind Flayer, Hidden TreasureRoom #97, 30' x 30', EmptyRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', EmptyRoom #100, 50' x 30', Yuan-ti Anathema and 3 x Yuan-ti MalisonRoom #101, 30' x 30', EmptyRoom #102, 30' x 50', 6 x Young Kruthik and 13 x Adult KruthikRoom #103, 30' x 50', EmptyRoom #104, 50' x 30', EmptyRoom #105, 30' x 50', Concealed Pit with SpikesRoom #106, 30' x 30', EmptyRoom #107, 30' x 50', Ulitharid and 2 x Mind FlayerRoom #108, 50' x 50', Alhoon and 3 x Shadow MastiffRoom #109, 30' x 30', EmptyRoom #110, 30' x 50', EmptyRoom #111, 30' x 30', EmptyRoom #112, 30' x 30', EmptyRoom #113, 30' x 30', Drow House Captain and 8 x DrowRoom #114, 50' x 50', EmptyRoom #115, 30' x 30', Hidden TreasureRoom #116, 30' x 30', Poisoned Net TrapRoom #117, 30' x 30', Froghemoth and 9 x BullywugRoom #118, 30' x 50', EmptyRoom #119, 50' x 30', EmptyRoom #120, 50' x 30', Fire Giant DreadnoughtRoom #121, 30' x 50', Acid TurretRoom #122, 30' x 50', 7 x MimicRoom #123, 50' x 30', EmptyRoom #124, 30' x 50', Hobgoblin Warlord and 9 x HobgoblinRoom #125, 50' x 30', 10 x NeogiRoom #126, 30' x 30', Kruthik Hive Lord and 5 x Adult KruthikRoom #127, 50' x 50', Elder OblexRoom #128, 30' x 50', EmptyRoom #129, 30' x 30', Orc Claw of Luthic and 15 x OrcRoom #130, 30' x 50', 14 x Hobgoblin and 1 x BugbearRoom #131, 30' x 50', Ulitharid and 1 x Mind FlayerRoom #132, 30' x 50', 12 x Hobgoblin and 1 x BugbearRoom #133, 50' x 50', Drow Priestess of Lolth and 8 x DrowRoom #134, 50' x 50', EmptyRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', Acid TurretRoom #137, 30' x 50', 15 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #138, 50' x 30', EmptyRoom #139, 30' x 30', Darkling Elder and 11 x DarklingRoom #140, 50' x 50', EmptyRoom #141, 50' x 30', Ogre Battering Ram and 5 x Ogre, Hidden TreasureRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', 8 x CholdrithRoom #144, 50' x 50', Bugbear Chief and 15 x Bugbear, Earthquake Trap, Hidden TreasureRoom #145, 30' x 50', Mind Flayer Arcanist and 9 x GrimlockRoom #146, 30' x 50', EmptyRoom #147, 50' x 30', Drow Inquisitor and 5 x DrowRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', Orc War Chief and 14 x OrcRoom #150, 30' x 50', Orc Blade of Ilneval and 8 x OrcRoom #151, 50' x 50', 4 x WightRoom #152, 50' x 50', 2 x Young Kruthik and 5 x Adult KruthikRoom #153, 50' x 50', EmptyRoom #154, 30' x 30', Freeze Ray TrapRoom #155, 30' x 30', Draegloth and 13 x DrowRoom #156, 30' x 50', Yuan-ti Mind Whisperer and 9 x Yuan-ti PurebloodRoom #157, 30' x 30', Acid TurretRoom #158, 30' x 50', EmptyRoom #159, 30' x 50', 6 x Duergar Kavalrachni and 6 x Female SteederRoom #160, 50' x 50', EmptyRoom #161, 30' x 30', 2 x Drow Mage and 5 x QuaggothRoom #162, 30' x 50', 14 x Adult KruthikRoom #163, 30' x 50', EmptyRoom #164, 50' x 30', EmptyRoom #165, 30' x 50', 2 x Chitine and 3 x Cave FisherRoom #166, 30' x 50', Myconid Sovereign and 11 x Quaggoth Spore ServantRoom #167, 50' x 30', Death Tyrant and 12 x ZombieRoom #168, 30' x 50', EmptyRoom #169, 50' x 50', Soul MongerRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', EmptyRoom #172, 30' x 30', EmptyRoom #173, 30' x 50', EmptyRoom #174, 50' x 30', EmptyRoom #175, 30' x 50', EmptyRoom #176, 30' x 50', Yuan-ti Pit Master and 12 x Yuan-ti PurebloodRoom #177, 30' x 50', Gloom Weaver and 1 x Shadow DancerRoom #178, 30' x 50', EmptyRoom #179, 50' x 30', EmptyRoom #180, 50' x 30', EmptyRoom #181, 50' x 50', Drow Priestess of Lolth and 1 x QuaggothRoom #182, 30' x 30', Myconid Sovereign and 12 x Myconid AdultRoom #183, 30' x 30', EmptyRoom #184, 30' x 30', EmptyRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', 13 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #187, 50' x 50', 2 x Neogi and 4 x Umber HulkRoom #188, 50' x 30', EmptyRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', EmptyRoom #191, 30' x 50', EmptyRoom #192, 50' x 50', EmptyRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', 12 x Adult Kruthik, Magic Missle Turret, Hidden TreasureRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', EmptyRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', 5 x Derro Savant and 12 x DerroRoom #199, 50' x 50', EmptyRoom #200, 30' x 30', EmptyRoom #201, 30' x 30', Beholder and 1 x CloakerRoom #202, 50' x 50', Devourer and 4 x ZombieRoom #203, 50' x 50', EmptyRoom #204, 50' x 30', Drider and 6 x Giant Spider, Hidden TreasureRoom #205, 50' x 50', EmptyRoom #206, 50' x 50', EmptyRoom #207, 30' x 30', Yuan-ti Nightmare Speaker and 5 x Yuan-ti PurebloodRoom #208, 50' x 30', EmptyRoom #209, 30' x 50', Orc Claw of Luthic and 12 x OrcRoom #210, 50' x 30', EmptyRoom #211, 50' x 50', Stone Giant DreamwalkerRoom #212, 50' x 50', Hobgoblin Warlord and 7 x HobgoblinRoom #213, 50' x 30', Dire Troll and 1 x TrollRoom #214, 50' x 30', Ogre Battering Ram and 4 x OgreRoom #215, 50' x 50', EmptyRoom #216, 50' x 30', EmptyRoom #217, 50' x 30', Duergar Despot and 2 x DuergarRoom #218, 30' x 50', Spirit Naga and 13 x TroglodyteRoom #219, 50' x 50', 4 x Duergar Screamer and 8 x DuergarRoom #220, 30' x 50', Mindwitness and 2 x Mind FlayerRoom #221, 30' x 30', Death KissRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', EmptyRoom #224, 50' x 30', EmptyRoom #225, 50' x 50', Death Tyrant and 4 x ZombieRoom #226, 30' x 50', EmptyRoom #227, 30' x 50', EmptyRoom #228, 50' x 30', EmptyRoom #229, 30' x 30', Ulitharid and 1 x Mind FlayerRoom #230, 30' x 50', Acid TurretRoom #231, 30' x 50', EmptyRoom #232, 50' x 50', NeothelidRoom #233, 50' x 30', Darkling Elder and 13 x DarklingRoom #234, 30' x 30', EmptyRoom #235, 30' x 50', Spirit Troll and 1 x TrollRoom #236, 50' x 30', Yuan-ti Nightmare Speaker and 11 x Yuan-ti PurebloodRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', Drow Mage and 11 x DrowRoom #239, 30' x 30', Quaggoth Thonot and 12 x QuaggothRoom #240, 30' x 30', 4 x Duergar Screamer and 8 x Duergar, Hidden TreasureRoom #241, 50' x 30', 4 x Duergar Soulblade and 7 x DuergarRoom #242, 50' x 50', Hidden TreasureRoom #243, 30' x 30', Stone Giant DreamwalkerRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', EmptyRoom #246, 30' x 30', EmptyRoom #247, 30' x 50', Bolter TurretRoom #248, 50' x 30', Hobgoblin Warlord and 4 x HobgoblinRoom #249, 30' x 30', Drow Elite Warrior and 12 x DrowRoom #250, 30' x 30', Ogre Chain Brute and 3 x OgreRoom #251, 50' x 50', 3 x Duergar Stone Guard and 1 x Adult OblexRoom #252, 50' x 50', 9 x Duergar and 21 x Giant RatRoom #253, 30' x 50', 3 x Derro Savant and 6 x DerroRoom #254, 30' x 30', EmptyRoom #255, 50' x 50', EmptyRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', EmptyRoom #258, 50' x 50', Gloom Weaver, Poisoned Scythe Blade, Hidden TreasureRoom #259, 50' x 30', 8 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #260, 30' x 50', EmptyRoom #261, 30' x 30', EmptyRoom #262, 30' x 30', EmptyRoom #263, 30' x 30', EmptyRoom #264, 50' x 50', Aboleth and 9 x Kuo-toaRoom #265, 30' x 50', Troll and 2 x OgreRoom #266, 30' x 50', Yuan-ti Nightmare Speaker and 14 x Yuan-ti PurebloodRoom #267, 30' x 30', EmptyRoom #268, 30' x 30', Dire Troll and 1 x TrollRoom #269, 50' x 50', EmptyRoom #270, 50' x 50', 14 x Svirfneblin and 1 x XornRoom #271, 30' x 30', EmptyRoom #272, 30' x 50', Troll and 6 x OgreRoom #273, 30' x 50', EmptyRoom #274, 30' x 30', EmptyRoom #275, 30' x 50', EmptyRoom #276, 50' x 50', Roper and 10 x PiercerRoom #277, 30' x 50', EmptyRoom #278, 50' x 30', EmptyRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', Ogre Chain Brute and 5 x Ogre, Concealed Pit with Poisoned SpikesRoom #281, 50' x 30', EmptyRoom #282, 30' x 30', Yuan-ti Pit Master and 4 x Yuan-ti PurebloodRoom #283, 50' x 30', 9 x Orc and 1 x Troll, Flamethrower Turret, Hidden TreasureRoom #284, 30' x 50', Drider and 5 x Giant SpiderRoom #285, 50' x 50', EmptyRoom #286, 30' x 50', Spawn of Kyuss and 9 x ZombieRoom #287, 50' x 50', Spectator and 4 x Gibbering MoutherRoom #288, 30' x 30', Freeze Ray TrapRoom #289, 50' x 30', Vampiric Mist and 12 x ShadowRoom #290, 30' x 30', Orc Hand of Yurtrus and 11 x OrcRoom #291, 50' x 30', EmptyRoom #292, 30' x 50', EmptyRoom #293, 50' x 30', EmptyRoom #294, 30' x 30', EmptyRoom #295, 50' x 30', EmptyRoom #296, 30' x 30', Poisoned Guillotine Blade, Hidden TreasureRoom #297, 30' x 30', EmptyRoom #298, 30' x 30', EmptyRoom #299, 50' x 50', 5 x Duergar and 12 x Giant RatRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', EmptyRoom #302, 30' x 30', EmptyRoom #303, 30' x 30', Duergar Warlord and 10 x Duergar, Hidden TreasureRoom #304, 30' x 50', Fomorian and 9 x BoggleRoom #305, 30' x 50', EmptyRoom #306, 30' x 50', 2 x Gloom WeaverRoom #307, 30' x 50', 15 x DuergarRoom #308, 30' x 30', Roper and 11 x PiercerRoom #309, 50' x 30', EmptyRoom #310, 30' x 30', Beholder and 1 x Drow Elite WarriorRoom #311, 30' x 50', 6 x Hobgoblin and 6 x Cave FisherRoom #312, 30' x 30', EmptyRoom #313, 50' x 50', Vampiric Mist and 15 x ShadowRoom #314, 50' x 30', Darkling Elder and 14 x DarklingRoom #315, 30' x 30', 5 x Young Kruthik and 9 x Adult KruthikRoom #316, 50' x 50', Orc Claw of Luthic and 14 x OrcRoom #317, 30' x 30', EmptyRoom #318, 30' x 30', Earthquake TrapRoom #319, 30' x 50', EmptyRoom #320, 30' x 50', Animated Net TrapRoom #321, 50' x 50', Duergar Despot and 3 x Duergar Stone GuardRoom #322, 50' x 30', Hobgoblin Captain and 10 x HobgoblinRoom #323, 30' x 50', EmptyRoom #324, 30' x 50', EmptyRoom #325, 30' x 50', 7 x OrogRoom #326, 50' x 30', 4 x Drow and 11 x Quaggoth, Poisoned Arrow TurretRoom #327, 30' x 30', Orc Eye of Gruumsh and 13 x OrcRoom #328, 50' x 50', 2 x Stone Giant and 2 x Saber-toothed TigerRoom #329, 30' x 30', EmptyRoom #330, 50' x 50', Hobgoblin Devastator and 7 x HobgoblinRoom #331, 50' x 50', Fomorian and 5 x BoggleRoom #332, 30' x 50', Gloom Weaver and 1 x Shadow DancerRoom #333, 50' x 30', EmptyRoom #334, 50' x 50', Rot Troll and 2 x TrollRoom #335, 30' x 30', Duergar Mind Master and 12 x DuergarRoom #336, 30' x 50', Fire Giant DreadnoughtRoom #337, 50' x 30', EmptyRoom #338, 30' x 30', Bugbear Chief and 10 x BugbearRoom #339, 30' x 30', EmptyRoom #340, 50' x 30', Lightning TurretRoom #341, 50' x 50', EmptyRoom #342, 30' x 30', 3 x Duergar Hammerer and 4 x DuergarRoom #343, 30' x 50', EmptyRoom #344, 50' x 50', Yuan-ti Pit Master and 8 x Yuan-ti PurebloodRoom #345, 30' x 30', EmptyRoom #346, 50' x 50', Myconid Sovereign and 8 x Quaggoth Spore ServantRoom #347, 30' x 50', Yuan-ti Pit Master and 5 x Yuan-ti PurebloodRoom #348, 50' x 30', Orc Nurtured One of Yurtrus and 13 x OrcRoom #349, 30' x 50', 5 x Drow and 13 x Quaggoth, Bolter TurretRoom #350, 30' x 50', EmptyRoom #351, 50' x 30', Duergar Warlord and 4 x DuergarRoom #352, 30' x 30', 10 x MimicRoom #353, 50' x 50', EmptyRoom #354, 50' x 30', Mind Flayer and 7 x QuaggothRoom #355, 30' x 30', EmptyRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', 4 x Duergar Stone Guard and 1 x Adult OblexRoom #358, 30' x 50', Balhannoth and 1 x Gibbering MoutherRoom #359, 50' x 30', Duergar Warlord and 6 x Duergar Stone GuardRoom #360, 30' x 50', EmptyRoom #361, 30' x 30', EmptyRoom #362, 50' x 30', 5 x NeogiRoom #363, 50' x 30', Kruthik Hive Lord and 8 x Adult Kruthik, Hidden TreasureRoom #364, 30' x 50', Rot Troll and 3 x TrollRoom #365, 30' x 30', EmptyRoom #366, 50' x 30', Ogre Bolt Launcher and 6 x OgreRoom #367, 50' x 30', Stone Giant DreamwalkerRoom #368, 30' x 30', EmptyRoom #369, 30' x 30', EmptyRoom #370, 50' x 50', Froghemoth and 7 x BullywugRoom #371, 50' x 50', Alkilith and 2 x DybbukRoom #372, 30' x 30', EmptyRoom #373, 30' x 50', Devourer and 1 x Skeleton, Hidden TreasureRoom #374, 30' x 30', EmptyRoom #375, 30' x 30', EmptyRoom #376, 50' x 50', EmptyRoom #377, 30' x 30', 3 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #378, 30' x 50', Soul MongerRoom #379, 50' x 50', Drow Priestess of Lolth and 1 x Giant SpiderRoom #380, 30' x 50', Drow Shadowblade and 1 x DrowRoom #381, 30' x 50', Elder OblexRoom #382, 30' x 30', 2 x Soul Monger, Animated Net Trap, Hidden TreasureRoom #383, 30' x 50', Ogre Chain Brute and 4 x OgreRoom #384, 50' x 50', EmptyRoom #385, 30' x 30', Quaggoth Thonot and 10 x QuaggothRoom #386, 50' x 30', Falling Cage Trap, Hidden TreasureRoom #387, 30' x 50', Fomorian and 1 x Troll, Flamethrower Turret, Hidden TreasureRoom #388, 30' x 30', Mind Flayer Arcanist and 11 x GrimlockRoom #389, 30' x 30', EmptyRoom #390, 50' x 50', Fire Giant DreadnoughtRoom #391, 30' x 50', Ulitharid and 2 x Mind FlayerRoom #392, 30' x 30', Mind Flayer Arcanist and 3 x Intellect Devourer, Flamethrower TurretRoom #393, 30' x 50', 10 x Derro Savant and 16 x DerroRoom #394, 30' x 30', Death KissRoom #395, 30' x 50', EmptyRoom #396, 30' x 30', EmptyRoom #397, 50' x 50', Yuan-ti Nightmare Speaker and 14 x Yuan-ti PurebloodRoom #398, 30' x 50', Venom Troll and 1 x TrollRoom #399, 30' x 30', Yuan-ti Mind Whisperer and 5 x Yuan-ti PurebloodRoom #400, 30' x 30', 13 x Bugbear and 1 x Half-ogreRoom #401, 30' x 50', Duergar Mind Master and 13 x Duergar Stone GuardRoom #402, 30' x 50', 9 x MimicRoom #403, 50' x 50', Hobgoblin Devastator and 8 x HobgoblinRoom #404, 30' x 30', 4 x Wraith, Hidden TreasureRoom #405, 30' x 50', 2 x Stone Giant and 2 x Saber-toothed TigerRoom #406, 30' x 50', EmptyRoom #407, 30' x 30', Fomorian and 7 x BoggleRoom #408, 50' x 30', EmptyRoom #409, 30' x 30', BalhannothRoom #410, 30' x 50', Death Tyrant and 14 x Zombie, Magic Missle Turret, Hidden TreasureRoom #411, 30' x 30', 14 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #412, 30' x 50', Kruthik Hive Lord and 6 x Adult KruthikRoom #413, 30' x 30', Drow InquisitorRoom #414, 50' x 50', EmptyRoom #415, 30' x 30', EmptyRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', Elder Oblex, Hidden TreasureRoom #418, 30' x 50', Quaggoth Thonot and 9 x QuaggothRoom #419, 30' x 50', Hidden TreasureRoom #420, 30' x 50', Ghast and 13 x Ghoul, Poisoned Scythe BladeRoom #421, 30' x 30', EmptyRoom #422, 50' x 50', EmptyRoom #423, 30' x 50', Mindwitness and 1 x Mind Flayer, Poisoned Arrow TurretRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', 2 x Fire Giant and 1 x Red Dragon WyrmlingRoom #426, 30' x 30', Darkling Elder and 14 x DarklingRoom #427, 30' x 30', 3 x CholdrithRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', 3 x Svirfneblin and 1 x XornRoom #430, 30' x 30', EmptyRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', Choldrith and 14 x ChitineRoom #433, 30' x 50', Spawn of Kyuss and 7 x ZombieRoom #434, 30' x 30', EmptyRoom #435, 30' x 30', 4 x Duergar Hammerer and 7 x DuergarRoom #436, 30' x 30', EmptyRoom #437, 50' x 50', EmptyRoom #438, 50' x 30', Kruthik Hive Lord and 6 x Adult KruthikRoom #439, 30' x 50', EmptyRoom #440, 50' x 30', Alhoon and 2 x GrimlockRoom #441, 30' x 50', EmptyRoom #442, 30' x 50', EmptyRoom #443, 30' x 50', EmptyRoom #444, 50' x 30', 9 x Duergar Stone Guard and 1 x Adult OblexRoom #445, 30' x 30', Kuo-toa Archpriest and 8 x Kuo-toa WhipRoom #446, 50' x 50', Darkling Elder and 12 x DarklingRoom #447, 30' x 30', EmptyRoom #448, 50' x 50', 12 x Goblin and 26 x Giant Rat, Lightning Turret, Hidden TreasureRoom #449, 50' x 30', EmptyRoom #450, 50' x 30', EmptyRoom #451, 50' x 30', Hidden TreasureRoom #452, 50' x 50', Freeze Ray Trap, Hidden TreasureRoom #453, 30' x 30', EmptyRoom #454, 30' x 30', 8 x DuergarRoom #455, 50' x 30', Poisoned Arrow TurretRoom #456, 50' x 30', 5 x Chitine and 10 x Cave Fisher, Altar of ChaosRoom #457, 30' x 30', EmptyRoom #458, 30' x 30', Orc Eye of Gruumsh and 15 x Orc, Hidden TreasureRoom #459, 50' x 30', 14 x Firenewt WarriorRoom #460, 50' x 50', EmptyRoom #461, 50' x 50', Yuan-ti Anathema and 5 x Yuan-ti PurebloodRoom #462, 30' x 50', Dao and 1 x Earth ElementalRoom #463, 30' x 30', Tanarukk and 9 x OrcRoom #464, 50' x 30', Mind Flayer Arcanist and 8 x GrimlockRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', Poison Gas TrapRoom #467, 30' x 30', Tanarukk and 12 x OrcRoom #468, 30' x 50', 10 x Duergar and 18 x Giant RatRoom #469, 30' x 30', EmptyRoom #470, 30' x 30', Falling Cage TrapRoom #471, 50' x 30', Aboleth and 1 x ChuulRoom #472, 30' x 50', Spirit Naga and 14 x TroglodyteRoom #473, 30' x 30', EmptyRoom #474, 30' x 50', Mind Flayer and 12 x TroglodyteRoom #475, 50' x 30', EmptyRoom #476, 30' x 30', EmptyRoom #477, 50' x 30', EmptyRoom #478, 50' x 30', Yuan-ti Pit Master and 7 x Yuan-ti PurebloodRoom #479, 30' x 50', Ogre Bolt Launcher and 6 x OgreRoom #480, 30' x 30', Mindwitness and 2 x Mind Flayer, Acid Turret, Hidden TreasureRoom #481, 30' x 30', 4 x Orc Red Fang of ShargaasRoom #482, 50' x 30', EmptyRoom #483, 50' x 30', EmptyStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayLocked Iron Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp) (slides down)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp) (slides up)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 25 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 20 to open) (slides down)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides to one side)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayArchwayArchwayArchwayUnlocked Stone Door (60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp) (slides up)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open) (magically reinforced, disadvantage to break)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open) (slides down)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Locked Iron Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)ArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)ArchwayArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open) (slides down)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 25 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides down)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp) (slides down)Locked Iron Door (DC 10 to open) (slides down)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayLocked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Iron Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open) (slides up)Locked Stone Door (DC 20 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides up)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)ArchwayLocked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open) (slides up)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides up)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Locked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 10 to open) (slides down)ArchwayLocked Iron Door (DC 25 to open)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides down)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides down)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Iron Door (DC 25 to open) (slides up)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayArchwayArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayUnlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Poisoned Scythe BladeA tile labyrinth covers the floorThe walls here have been engraved with endless spiralsA narrow shaft descends from the corridor into the next dungeon level downA scratching sound fills the corridorA fountain of water sits in an alcove hereA toppled statue lies across the corridorLightning Turret
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aA narrow shaft descends from the corridor into the next dungeon level down
cA toppled statue lies across the corridor
eThe walls here have been engraved with endless spirals
iA scratching sound fills the corridor
mLightning Turret: DC 15 to find, DC 10 to disable; initiative +4, 1 attack per round, affects all targets in a 40 ft. line, DC 12 save or take 10d10 lightning damage
nA tile labyrinth covers the floor
rA fountain of water sits in an alcove here
sPoisoned Scythe Blade: DC 10 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 10d10 slashing/poison damage
Wandering Monsters
115 x Xvart (cr 1/8, motm 267, vgm 200) and 31 x Giant Rat (cr 1/8, mm 327); easy, 1150 xp; scouting from another part of the dungeon
2Fire Giant (cr 9, mm 154) and 2 x Hell Hound (cr 3, mm 182); hard, 6400 xp; hunting for food
3Darkling Elder (cr 2, motm 84, vgm 134) and 14 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1850 xp; following a floating skull
44 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); easy, 2900 xp; performing an evil ritual
53 x Hobgoblin (cr 1/2, mm 186) and 3 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 2400 xp; carrying a map and a ladder
6Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); easy, 4700 xp; consumed by disease and madness
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #22

Room Features

The north and west walls are covered with veins of blue crystal, and a ring of keys lies in the west side of the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 6 x Orc (cr 1/2, mm 246); easy, 1700 xp


Treasure: 17 cp; 16 cp; 1 pp; 9 sp; 22 cp; 11 cp; 12 sp

Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by 14 x Bugbear and 1 x Half-ogre

Room Features

A mural of legendary monsters covers the ceiling, and a cube of solid stone stands in the north side of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 14 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3900 xp


Treasure: 12 gp; 19 cp; 10 gp; 13 cp; 17 ep; 16 cp; 24 sp; 16 gp; 6 gp; 11 gp; 12 ep; 12 sp; 13 cp; 8 gp; 15 sp

Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #23, inhabited by Balhannoth

Room Features

Spirals of blue stones cover the floor, and someone has scrawled a diagram of a mechanical trap on the north wall

Monster

14 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); medium, 3000 xp


Treasure: 27 cp; 12 gp; 5 gp; 22 cp; 20 sp; 19 cp; 1 pp; 10 gp; 19 sp; 16 gp; 18 cp; 11 gp; 9 gp; 13 cp; 11 cp

Room #4
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by 14 x Bugbear and 1 x Half-ogre

West Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #23, inhabited by Balhannoth

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #5

Room Features

A magical statue in the north side of the room answers questions with insults, and someone has scrawled "Stay low" in orcish runes on the west wall

Room #5
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #4

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #18

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #29

Empty 
Room #6
West Entry

Locked Iron Door (DC 15 to open)

East Entry

Archway

→   Leads to room #7, inhabited by Death Kiss

South Entry

Archway

→   Leads to room #32, inhabited by Kruthik Hive Lord and 10 x Adult Kruthik

Monster

Grick Alpha (cr 7, mm 173) and 7 x Grick (cr 2, mm 173); hard, 6050 xp


Treasure: 13000 gp, 1100 pp, 3 x diamond (1000 gp), black opal (1000 gp), emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), star ruby (1000 gp), Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187), Dust of Disappearance (uncommon, dmg 166), Goggles of Night (uncommon, dmg 172), Mithral Armor (half plate) (uncommon, dmg 182)

Room #7
West Entry

Archway

→   Leads to room #6, inhabited by Grick Alpha and 7 x Grick

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Orc Claw of Luthic and 13 x Orc

Monster

Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp


Treasure: 1200 cp, 30 ep

Room #8
West Entry

Unlocked Iron Door (60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #9, inhabited by 11 x Duergar and 18 x Giant Rat

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24

Room Features

The floor is covered in perfect hexagonal tiles, and burning torches in iron sconces line the north wall

Monster

Bugbear Chief (cr 3, mm 33) and 9 x Bugbear (cr 1, mm 33); easy, 2500 xp


Treasure: 10 ep; 18 cp; 10 sp; 3 pp; 16 cp; 11 sp; 20 sp; 15 ep; 8 ep; 16 cp

Room #9
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #8, inhabited by Bugbear Chief and 9 x Bugbear

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #25, inhabited by Ulitharid and 2 x Mind Flayer

Room Features

A group of monstrous faces have been carved into the north wall, and several pieces of rotten leather are scattered throughout the room

Monster

11 x Duergar (cr 1, mm 122) and 18 x Giant Rat (cr 1/8, mm 327); medium, 2650 xp


Treasure: 11 sp; 10 sp; 13 gp; 9 gp; 9 gp; 21 sp; 14 cp; 10 gp; 11 sp; 25 cp; 22 cp; 16 sp; 12 gp; 11 gp; 9 cp; 23 cp; 15 sp; 11 gp; 6 sp; 21 cp; 12 gp; 16 sp; 23 sp; 2 pp; 13 cp; 9 gp; 19 cp; 12 cp; 9 sp

Room #10
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #11

Trap

Poisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 10d10 poison damage and become restrained, half damage on a successful save

Room #11
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #10

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #12, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26, inhabited by 3 x Choldrith

Empty 
Room #12
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #11

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #35, inhabited by Fomorian and 6 x Boggle

South Entry #2

Archway

→   Leads to room #36

Room Features

Part of the ceiling has collapsed into the room, and a pierced breastplate lies in the north-east corner of the room

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); hard, 8800 xp


Treasure: 120 gp; 1300 cp, 60 ep

Room #13
East Entry

Archway

→   Leads to room #19, inhabited by Dao and 1 x Earth Elemental

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #36

Monster

15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1500 xp


Treasure: 1 pp; 11 gp; 10 ep; 12 gp; 20 cp; 7 ep; 11 gp; 18 cp; 12 sp; 15 sp; 12 sp; 15 gp; 12 cp; 7 gp; 15 sp

Room #14
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

South Entry

Archway

→   Leads to room #38

Room Features

A large demonic idol with ruby eyes sits in the east side of the room, and several pieces of rotting wood are scattered throughout the room

Monster

8 x Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 8 x Giant Strider (cr 1, motm 137, vgm 143); medium, 2400 xp


Treasure: 20 sp; 15 cp; 10 sp; 13 cp; 9 gp; 8 sp; 12 gp; 14 ep; 10 gp; 20 cp; 9 gp; 16 sp; 9 gp; 5 pp; 16 sp; 14 sp

Room #15
West Entry

Archway

→   Leads to room #21

Room Features

Lit candles are scattered across the floor, and several pieces of blood-soaked clothing are scattered throughout the room

Room #16
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #17

Room Features

A magical idol of a god of thieves in the south side of the room conjures a purse of coins for whomever offers a prayer, and someone has scrawled an arcane symbol on the north wall

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 11 x Orc (cr 1/2, mm 246); easy, 1550 xp


Treasure: 2 pp; 22 cp; 11 gp; 13 sp; 11 sp; 13 cp; 15 sp; 11 sp; 16 sp; 16 sp; 16 sp; 14 gp

Room #17
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #16, inhabited by Orc Claw of Luthic and 11 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1, inhabited by Orc Blade of Ilneval and 6 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

Empty 
Room #18
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #5

East Entry

Archway

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #31

Room Features

A stream of water flows along a channel in the floor, and someone has scrawled "The gemstone is cursed" on the south wall

Room #19
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Unlocked Stone Door (60 hp) (slides down)

West Entry

Archway

→   Leads to room #13, inhabited by 15 x Firenewt Warrior

South Entry

Archway

→   Leads to room #37

Monster

Dao (cr 11, mm 143) and 1 x Earth Elemental (cr 5, mm 124); medium, 9000 xp


Treasure: 1800 sp, 500 gp; 1100 cp, 30 ep

Room #20
South Entry

Archway

→   Leads to room #43

Room Features

Several iron cages are scattered throughout the room, and someone has scrawled "This paladin is dead" in draconic script on the south wall

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); easy, 4700 xp


Treasure: 150 gp; 1300 cp, 20 ep

Room #21
East Entry #1

Archway

→   Leads to room #15

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #39

Room Features

A magical mirror on the south wall answers simple questions about the dungeon (yes/no), and a group of draconic faces have been carved into the north wall

Room #22
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1, inhabited by Orc Blade of Ilneval and 6 x Orc

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #28

Empty 
Room #23
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #3, inhabited by 14 x Bugbear and 1 x Half-ogre

East Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #4

East Entry #2

Archway

→   Leads to room #29

Room Features

Numerous pillars line the north wall, and several shattered weapons are scattered throughout the room

Monster

Balhannoth (cr 11, motm 55, mtf 118); easy, 7200 xp


Treasure: 1100 gp, 80 pp

Room #24
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8, inhabited by Bugbear Chief and 9 x Bugbear

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Orc Claw of Luthic and 13 x Orc

East Entry

Archway

→   Leads to room #34

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #50

Room Features

Iron chains hang from the ceiling in the west side of the room, and a pile of rotten rope lies in the south-west corner of the room

Room #25
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #9, inhabited by 11 x Duergar and 18 x Giant Rat

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #26, inhabited by 3 x Choldrith

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #51, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

Room Features

A stone dais sits in the south-east corner of the room, and an iron sarcophagus sits in the south side of the room

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 2 x Mind Flayer (cr 7, mm 222); deadly, 10800 xp


Treasure: 140 ep, 90 gp; 150 gp; 230 sp, 80 gp

Room #26
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #25, inhabited by Ulitharid and 2 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Monster

3 x Choldrith (cr 3, motm 77, vgm 132); easy, 2100 xp


Treasure: 16 cp; 13 cp; 13 sp

Room #27
South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #54, inhabited by Orc Blade of Ilneval and 13 x Orc

Room Features

An altar of evil sits in the south-west corner of the room, and sporadic knocking can be faintly heard near the east wall

Monster

Wraith (cr 5, mm 302) and 3 x Specter (cr 1, mm 279); easy, 2400 xp


Treasure: 1300 cp, 30 ep; 12 cp; 11 cp; 25 cp

Room #28
West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #22

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #42, inhabited by 12 x Svirfneblin and 1 x Xorn

East Entry

Locked Stone Door (DC 20 to open)

Empty 
Room #29
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23, inhabited by Balhannoth

East Entry

Archway

→   Leads to room #30

Empty 
Room #30
West Entry

Archway

→   Leads to room #29

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48

Room Features

The north and east walls have been engraved with strange symbols, and various torture devices are scattered throughout the room

Room #31
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #18

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #32, inhabited by Kruthik Hive Lord and 10 x Adult Kruthik

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #55

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #56

Room Features

A stone stair ascends towards the north wall, and several iron cages are scattered throughout the room

Room #32
North Entry

Archway

→   Leads to room #6, inhabited by Grick Alpha and 7 x Grick

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #31

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #33, inhabited by Orc Claw of Luthic and 13 x Orc

South Entry

Archway

→   Leads to room #56

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 10 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 6300 xp


Treasure: 1600 cp, 50 ep; 10 sp; 13 sp; 17 cp; 20 sp; 15 sp; 16 sp; 14 sp; 16 cp; 12 sp; 2 pp

Room #33
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7, inhabited by Death Kiss

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #32, inhabited by Kruthik Hive Lord and 10 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #49

Room Features

Spirals of blue stones cover the floor, and a pile of sundered shields lies in the north side of the room

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 13 x Orc (cr 1/2, mm 246); easy, 1750 xp


Treasure: 6 pp; 8 sp; 13 sp; 10 gp; 17 cp; 14 gp; 16 cp; 13 cp; 19 sp; 14 gp; 14 cp; 11 sp; 11 gp; 5 gp

Room #34
West Entry #1

Archway

→   Leads to room #24

West Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #50

East Entry

Unlocked Iron Door (60 hp)

Hidden Treasure

Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)

Symbol of Petrification: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified


7000 gp, 2100 pp, a brocade cloak threaded with silver (250 gp), a fine leather belt tooled with an ancient coat of arms (250 gp), a fine steel crown set with a single aquamarine (250 gp), a jet cup engraved with an ancient coat of arms (250 gp), a portrait (of a female halfling explorer) in a lacquered wooden frame engraved with a labyrinth (250 gp), a silk carpet embroidered with silver (250 gp), a silver bracelet set with star sapphire (250 gp), +2 Ammunition (20 crossbow bolts) (rare, dmg 150), +2 Ammunition (20 sling bullets) (rare, dmg 150), Spell Scroll (Hold Monster) (rare, dmg 200), Scroll of Protection (elementals) (rare, dmg 199), Scroll of Protection (undead) (rare, dmg 199)

Room #35
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #12, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #53, inhabited by Venom Troll and 1 x Troll

Room Features

A rope ascends to a balcony hanging from the west wall, and burning torches in iron sconces line the south wall

Monster

Fomorian (cr 8, mm 136) and 6 x Boggle (cr 1/8, motm 65, vgm 128); easy, 4050 xp


Treasure: 130 sp, 100 gp; 10 gp; 18 cp; 13 gp; 11 sp; 9 ep; 8 ep

Room #36
North Entry #1

Archway

→   Leads to room #12, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #13, inhabited by 15 x Firenewt Warrior

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53, inhabited by Venom Troll and 1 x Troll

Trap

Earthquake Trap: DC 15 to find, DC 10 to disable; affects all targets within a 40 ft. square area, DC 14 save or take 10d10 damage and be knocked prone

Room #37
North Entry

Archway

→   Leads to room #19, inhabited by Dao and 1 x Earth Elemental

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #43

South Entry

Archway

→   Leads to room #58

Empty 
Room #38
North Entry

Archway

→   Leads to room #14, inhabited by 8 x Firenewt Warrior and 8 x Giant Strider

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Orc Blade of Ilneval and 13 x Orc

Room Features

A mural of geometric patterns covers the ceiling, and a pile of blood-soaked clothing lies in the north-east corner of the room

Room #39
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #21

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #62

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #63

Room Features

A stone dais sits in the north side of the room, and the north and east walls are covered with claw marks

Room #40
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #64, inhabited by Young Red Shadow Dragon and 2 x Darkmantle

Empty 
Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #65, inhabited by Yuan-ti Mind Whisperer and 7 x Yuan-ti Pureblood

Room Features

Someone has scrawled "Don't lose your head" in orcish runes on the east wall, and the ceiling is covered with scorch marks

Room #42
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #28

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #45, inhabited by Balhannoth and 1 x Gibbering Mouther

Monster

12 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); medium, 3000 xp


Treasure: 12 gp; 13 cp; 12 gp; 11 gp; 15 ep; 15 ep; 11 gp; 10 gp; 2 pp; 10 gp; 18 cp; 12 sp; 240 sp, 40 gp

Room #43
North Entry

Archway

→   Leads to room #20, inhabited by Mindwitness and 1 x Mind Flayer

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #37

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54, inhabited by Orc Blade of Ilneval and 13 x Orc

Empty 
Room #44
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #61, inhabited by Quaggoth Thonot and 9 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


15000 gp, 1400 pp, 2 x jacinth (1000 gp), fire opal (1000 gp), 2 x star ruby (1000 gp), Sentinel Shield (uncommon, dmg 199), +2 Shield (rare, dmg 200), Brazier of Commanding Fire Elementals (rare, dmg 156), Giant Slayer (longsword) (rare, dmg 172)

Room #45
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #42, inhabited by 12 x Svirfneblin and 1 x Xorn

East Entry

Archway

→   Leads to room #66

South Entry

Archway

→   Leads to room #72

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 1 x Gibbering Mouther (cr 2, mm 157); easy, 7650 xp


Treasure: 700 gp, 10 pp; 12 sp

Room #46
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #66

Room Features

A cube of solid stone stands in the center of the room, and several pieces of rotten rope are scattered throughout the room

Room #47
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #46

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #48

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #73

Empty 
Room #48
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #30

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #47

East Entry

Archway

→   Leads to room #55

South Entry

Archway

→   Leads to room #74

Room Features

A magical statue in the center of the room answers questions with insults, and an iron sarcophagus sits in the north-west corner of the room

Room #49
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #33, inhabited by Orc Claw of Luthic and 13 x Orc

East Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #50

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #68

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled a drawing of a door on the east wall

Room #50
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #24

West Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #49

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #34

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #69

Empty 
Room #51
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #25, inhabited by Ulitharid and 2 x Mind Flayer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57

East Entry

Archway

→   Leads to room #52

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 15 x Yuan-ti Pureblood (cr 1, mm 310); hard, 4100 xp


Treasure: 12 cp; 5 pp; 18 sp; 16 sp; 13 sp; 10 gp; 8 cp; 14 ep; 12 ep; 2 pp; 13 gp; 15 cp; 8 gp; 10 gp; 18 cp; 4 pp

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


8000 gp, 2000 pp, a bloodstone coffer inlaid with a filigree of platinum (750 gp), a drake hide merchant's cap adorned with a plume (750 gp), a fine leather mantle trimmed with genette (750 gp), a gilded wooden shield brooch inlaid with a filigree of orichalcum (750 gp), a lacquered wooden orb engraved with floral vines (750 gp), a velvet tabard trimmed with ermine (750 gp), an ornate porcelain tile gilded and painted with mythical creatures (750 gp), Ioun Stone (agility) (very rare, dmg 176)

Room #52
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #51, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #53, inhabited by Venom Troll and 1 x Troll

Trap

Flamethrower Turret: DC 15 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. cone, DC 15 save or take 10d10 fire damage

Room #53
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #35, inhabited by Fomorian and 6 x Boggle

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #36

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #52

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #58

Room Features

Someone has scrawled "The elf will betray you" on the south wall, and several iron blobs are scattered throughout the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); easy, 4700 xp


Treasure: 160 sp, 50 gp; 220 sp, 50 gp

Room #54
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #27, inhabited by Wraith and 3 x Specter

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #43

West Entry #2

Archway

→   Leads to room #60, inhabited by Myconid Sovereign and 8 x Quaggoth Spore Servant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #38

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71

Room Features

The floor is covered in square tiles, alternating white and black, and an iron chandelier hangs from the ceiling in the center of the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 13 x Orc (cr 1/2, mm 246); easy, 2400 xp


Treasure: 18 gp; 5 pp; 3 pp; 17 sp; 13 sp; 11 gp; 14 gp; 24 cp; 9 ep; 9 gp; 9 ep; 18 cp; 12 sp; 13 sp

Room #55
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #31

West Entry

Archway

→   Leads to room #48

East Entry

Archway

→   Leads to room #56

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #74

Empty 
Room #56
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31

North Entry #2

Archway

→   Leads to room #32, inhabited by Kruthik Hive Lord and 10 x Adult Kruthik

West Entry

Archway

→   Leads to room #55

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #67, inhabited by 2 x Neogi and 4 x Umber Hulk

Room Features

A carved stone statue stands in the north-west corner of the room, and a ruined chain shirt lies in the south-west corner of the room

Room #57
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

South Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #82

Empty 
Room #58
North Entry

Archway

→   Leads to room #37

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #53, inhabited by Venom Troll and 1 x Troll

South Entry

Archway

→   Leads to room #85, inhabited by Roper and 3 x Piercer

Room Features

Part of the south wall has collapsed into the room, and an unexplained breeze can be felt in the south-east corner of the room

Room #59
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60, inhabited by Myconid Sovereign and 8 x Quaggoth Spore Servant

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #85, inhabited by Roper and 3 x Piercer

Room Features

A tile mosaic of a legendary battle covers the floor, and a rusted amulet lies in the north-west corner of the room

Trap

Guillotine Blade: DC 15 to find, DC 10 to disable; +12 to hit against one target, 18d10 slashing damage

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


17000 gp, 1300 pp, a velvet gown threaded with electrum (750 gp), an ivory scepter engraved with spirals (750 gp), Spell Scroll (Clone) (very rare, dmg 200)

Room #60
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #59

East Entry #1

Archway

→   Leads to room #54, inhabited by Orc Blade of Ilneval and 13 x Orc

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #71

South Entry

Archway

→   Leads to room #86

Room Features

The floor is covered in perfect hexagonal tiles, and several broken arrows are scattered throughout the room

Monster

Myconid Sovereign (cr 2, mm 232) and 8 x Quaggoth Spore Servant (cr 1, mm 230); easy, 2050 xp


Treasure: 9 gp; 13 gp; 19 cp; 19 cp; 12 cp; 15 cp; 6 gp; 19 cp; 6 pp

Room #61
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #71

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #44

Room Features

Part of the south wall has collapsed into the room, and a tile mosaic of legendary monsters covers the floor

Monster

Quaggoth Thonot (cr 3, mm 256) and 9 x Quaggoth (cr 2, mm 256); medium, 4750 xp


Treasure: 14000 gp, 1200 pp, agate (1000 gp), diamond (1000 gp), black opal (1000 gp), fire opal (1000 gp), 2 x opal (1000 gp), yellow sapphire (1000 gp), Potion of Cloud Giant Strength (very rare, dmg 187), Potion of Supreme Healing (very rare, dmg 187)

Room #62
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #39

Room Features

Someone has scrawled "They ate Dinan" in dwarvish runes on the east wall, and the ceiling is covered with bloodstains

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 1900 pp, agate (1000 gp), 2 x diamond (1000 gp), 2 x jacinth (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), 2 x yellow sapphire (1000 gp), Ioun Stone (absorption) (very rare, dmg 176)

Room #63
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #39

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #87, inhabited by 9 x Mimic

Room Features

A mural of vile acts covers the ceiling, and a broken spear lies in the north-west corner of the room

Room #64
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #40

East Entry

Archway

→   Leads to room #65, inhabited by Yuan-ti Mind Whisperer and 7 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #79, inhabited by Spawn of Kyuss and 9 x Zombie

Room Features

A stack of rotting wooden crates stands against the south wall, and someone has scrawled "The Thorns of Trundilundr killed a red dragon here" in dwarvish runes on the north wall

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 2 x Darkmantle (cr 1/2, mm 46); medium, 10200 xp


Treasure: 600 gp, 60 pp; 16 cp; 13 gp

Room #65
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #41

West Entry

Archway

→   Leads to room #64, inhabited by Young Red Shadow Dragon and 2 x Darkmantle

South Entry

Archway

Room Features

A large kiln and coal bin sit in the west side of the room, and several pieces of rotten leather are scattered throughout the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 7 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2500 xp


Treasure: 7 ep; 10 sp; 12 gp; 18 sp; 15 cp; 13 gp; 22 cp; 11 gp

Room #66
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45, inhabited by Balhannoth and 1 x Gibbering Mouther

East Entry

Archway

→   Leads to room #73

Empty 
Room #67
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #56

East Entry

Archway

→   Leads to room #68

Room Features

Someone has scrawled a basic map of the dungeon on the west wall, and oil drips from the ceiling in the east side of the room

Monster

2 x Neogi (cr 3, motm 192, vgm 180) and 4 x Umber Hulk (cr 5, mm 292); hard, 8600 xp


Treasure: 16000 gp, 2100 pp, a dragon horn medallion inlaid with orichalcum (750 gp), a fine porcelain miniature (of a tree) adorned with star sapphire (750 gp), a gilded wooden puzzle box engraved with mythical creatures (750 gp), Potion of Healing (common, dmg 187), Spell Scroll (Blindness/Deafness) (uncommon, dmg 200)

Room #68
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #49

West Entry

Archway

→   Leads to room #67, inhabited by 2 x Neogi and 4 x Umber Hulk

Room Features

An altar of evil sits in the north-west corner of the room, and chanting fills the room

Room #69
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #50

South Entry

Unlocked Stone Door (60 hp)

Room Features

A stone sarcophagus sits in the north-east corner of the room, and a foul odor fills the east side of the room

Trap

Altar of Chaos: DC 15 to find, DC 15 to disable; affects lawful creatures within 20 ft., DC 18 save or take 18d10 damage and become confused for 1d4 rounds

Room #70
East Entry

Archway

→   Leads to room #76

Room Features

Someone has scrawled "The blue dragon is not a dragon" on the south wall, and the walls are covered with veins of black crystal

Monster

Fomorian (cr 8, mm 136) and 5 x Boggle (cr 1/8, motm 65, vgm 128); easy, 4025 xp


Treasure: 120 gp; 22 cp; 18 sp; 17 cp; 9 sp; 10 gp

Room #71
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Orc Blade of Ilneval and 13 x Orc

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #60, inhabited by Myconid Sovereign and 8 x Quaggoth Spore Servant

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #61, inhabited by Quaggoth Thonot and 9 x Quaggoth

East Entry #2

Archway

→   Leads to room #77

Room Features

Someone has scrawled "The Black Arrow is wreathed in flames" on the north wall, and a pile of rotting wood lies in the west side of the room

Room #72
North Entry

Archway

→   Leads to room #45, inhabited by Balhannoth and 1 x Gibbering Mouther

East Entry

Unlocked Iron Door (60 hp)

Room Features

A stone ramp ascends towards the north wall, and a carved stone statue stands in the north side of the room

Trap

Thunder Turret: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 10d10 thunder damage and become deafened for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Electrified Lock: DC 15 to find, DC 10 to disable; affects each creature which touches the lock, DC 16 save or take 18d10 lightning damage


11000 gp, 1700 pp, 2 x agate (1000 gp), 4 x diamond (1000 gp), jacinth (1000 gp), 2 x blue sapphire (1000 gp), 3 x fire opal (1000 gp), star ruby (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Hold Monster) (rare, dmg 200), Potion of Diminution (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187)

Room #73
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47

West Entry

Archway

→   Leads to room #66

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #96, inhabited by 2 x Mind Flayer

Room Features

A stone stair ascends towards the west wall, and the floor is covered with cracks

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


14000 gp, 2300 pp

Room #74
North Entry #1

Archway

→   Leads to room #48

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #55

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #73

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #75, inhabited by Spectator and 4 x Gibbering Mouther

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89, inhabited by Alkilith and 2 x Dybbuk

South Entry #2

Locked Stone Door (DC 15 to open)

Empty 
Room #75
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #74

Monster

Spectator (cr 3, mm 30) and 4 x Gibbering Mouther (cr 2, mm 157); easy, 2500 xp


Treasure: 13 sp; 3 pp; 9 sp; 13 ep; 19 sp

Room #76
West Entry

Archway

→   Leads to room #70, inhabited by Fomorian and 5 x Boggle

East Entry

Archway

→   Leads to room #84

South Entry

Archway

→   Leads to room #100, inhabited by Yuan-ti Anathema and 3 x Yuan-ti Malison

Trap

Earthquake Trap: DC 20 to find, DC 10 to disable; affects all targets within a 40 ft. square area, DC 14 save or take 10d10 damage and be knocked prone

Room #77
North Entry

Archway

West Entry

Archway

→   Leads to room #71

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #78, inhabited by 8 x Orc Red Fang of Shargaas

South Entry

Archway

→   Leads to room #94

Empty 
Room #78
West Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #77

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

The sound of drums can be heard in the north side of the room, and a pile of torn paper lies in the east side of the room

Monster

8 x Orc Red Fang of Shargaas (cr 3, vgm 185); hard, 5600 xp


Treasure: 14 sp; 13 sp; 22 cp; 25 cp; 9 sp; 20 sp; 14 cp; 10 gp

Room #79
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #64, inhabited by Young Red Shadow Dragon and 2 x Darkmantle

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #80

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Room Features

A stack of water-filled barrels stands against the south wall, and chanting fills the room

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 9 x Zombie (cr 1/4, mm 316); easy, 2250 xp


Treasure: 900 cp, 60 ep; 12 gp; 16 sp; 6 pp; 16 cp; 15 cp; 8 sp; 13 gp; 13 cp; 12 cp

Room #80
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by Spawn of Kyuss and 9 x Zombie

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


21000 gp, 1200 pp, 4 x black pearl (500 gp), 3 x alexandrite (500 gp), aquamarine (500 gp), blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Spell Scroll (Tenser's Floating Disk) (common, dmg 200), 3 x Potion of Healing (common, dmg 187), +1 Ammunition (20 sling bullets) (uncommon, dmg 150), Potion of Greater Healing (uncommon, dmg 187), Potion of Poison (uncommon, dmg 188), Potion of Water Breathing (uncommon, dmg 188)

Room #81
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #91

Room Features

A rope ascends to a wooden platform in the center of the room, and a rusted gauntlet lies in the south-west corner of the room

Room #82
North Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #57

South Entry

Unlocked Iron Door (60 hp)

Trap

Rune of Hypnosis: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become incapacitated for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


12000 gp, 1000 pp, agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), +1 Armor (plate) (rare, dmg 152)

Room #83
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #100, inhabited by Yuan-ti Anathema and 3 x Yuan-ti Malison

Room Features

A magical shrine of a god of dwarves in the east side of the room grants greater strength (for one hour) to whomever offers a prayer, and the north and east walls have been engraved with alien symbols

Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101

Empty 
Room #85
North Entry #1

Archway

→   Leads to room #58

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #59

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #109

Room Features

Lit candles are scattered across the floor, and a pile of broken glass lies in the south side of the room

Monster

Roper (cr 5, mm 261) and 3 x Piercer (cr 1/2, mm 252); easy, 2100 xp


Treasure: 1400 cp, 50 ep; 8 ep; 4 pp; 25 cp

Room #86
North Entry

Archway

→   Leads to room #60, inhabited by Myconid Sovereign and 8 x Quaggoth Spore Servant

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92, inhabited by Yuan-ti Pit Master and 7 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #110

Empty 
Room #87
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #63

South Entry

Locked Stone Door (DC 20 to open) (magically reinforced, disadvantage to break)

Monster

9 x Mimic (cr 2, mm 220); medium, 4050 xp


Treasure: 16 sp; 18 cp; 25 cp; 10 gp; 11 gp; 13 gp; 14 sp; 12 gp; 10 gp

Room #88
North Entry

Locked Stone Door (DC 10 to open)

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #112

South Entry #2

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #113, inhabited by Drow House Captain and 8 x Drow

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 9 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3600 xp


Treasure: 1500 cp, 30 ep; 6 pp; 14 gp; 11 gp; 10 sp; 10 ep; 13 cp; 6 cp; 4 pp; 19 sp

Trap

Animated Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained and take 4d10 damage per round

Room #89
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74

West Entry

Unlocked Stone Door (60 hp)

East Entry

Archway

→   Leads to room #97

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115

Monster

Alkilith (cr 11, motm 44, mtf 130) and 2 x Dybbuk (cr 4, motm 113, mtf 132); deadly, 9400 xp


Treasure: 500 gp, 40 pp; 23 cp; 16 sp

Room #90
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #98

South Entry

Archway

Trap

Earthquake Trap: DC 10 to find, DC 20 to disable; affects all targets within a 40 ft. square area, DC 15 save or take 10d10 damage and be knocked prone

Hidden Treasure

Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)

Electrified Lock: DC 10 to find, DC 10 to disable; affects each creature which touches the lock, DC 15 save or take 10d10 lightning damage


18000 gp, 1600 pp, a coral chalice inlaid with a meandros of platinum (750 gp), a gold medallion engraved with draconic runes (750 gp), a painting of a paladin in hell in a lacquered wooden frame inlaid with ornate platinum scrollwork (750 gp), a pair of silk brocade gloves threaded with platinum (750 gp), a silk choker trimmed with ermine (750 gp), Spell Scroll (Mordenkainen's Faithful Hound) (rare, dmg 200), Oil of Etherealness (rare, dmg 183), 2 x Potion of Clairvoyance (rare, dmg 187), Potion of Superior Healing (rare, dmg 187), Scroll of Protection (elementals) (rare, dmg 199)

Room #91
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #81

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #98

East Entry

Archway

Empty 
Room #92
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #86

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #120, inhabited by Fire Giant Dreadnought

Room Features

A stack of barrels filled with rotting fruit stands against the south wall, and iron chains hang from the ceiling in the north-east corner of the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 7 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3200 xp


Treasure: 200 sp, 50 gp; 12 gp; 6 gp; 6 pp; 5 ep; 11 gp; 19 cp; 20 cp

Trap

Falling Cage Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 2000 pp, 2 x black pearl (500 gp), diamond (500 gp), 3 x alexandrite (500 gp), 3 x aquamarine (500 gp), blue spinel (500 gp), 2 x topaz (500 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #93
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92, inhabited by Yuan-ti Pit Master and 7 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Empty 
Room #94
North Entry

Archway

→   Leads to room #77

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Room Features

A rope ascends to a wooden platform in the south side of the room, and a wooden ladder rests against the west wall

Room #95
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #123

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 14 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1850 xp


Treasure: 13 gp; 17 cp; 11 gp; 9 sp; 12 ep; 13 sp; 19 cp; 13 gp; 11 ep; 8 ep; 11 gp; 11 gp; 23 cp; 17 cp; 12 gp

Room #96
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #73

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #113, inhabited by Drow House Captain and 8 x Drow

Monster

2 x Mind Flayer (cr 7, mm 222); medium, 5800 xp


Treasure: 1400 cp, 10 ep; 240 sp, 70 gp

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


20000 gp, 2300 pp, a fine leather belt with an electrum buckle (250 gp), a fine leather coat tooled with floral vines (250 gp), a lacquered wooden coffer engraved with floral vines (250 gp), a lacquered wooden orb set with jade and pearl (250 gp), an ivory comb inlaid with orichalcum (250 gp), Carpet of Flying (4 ft. x 6 ft.) (very rare, dmg 157), Carpet of Flying (6 ft. x 9 ft.) (very rare, dmg 157), Manual of Golems (flesh) (very rare, dmg 180), Ioun Stone (insight) (very rare, dmg 176)

Room #97
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #89, inhabited by Alkilith and 2 x Dybbuk

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #106

Room Features

A magical mural on the north wall can be used to scry upon any known individual within the dungeon, and a group of demonic faces have been carved into the east wall

Room #98
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #90

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #91

South Entry

Locked Stone Door (DC 10 to open)

Empty 
Room #99
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #107, inhabited by Ulitharid and 2 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #83

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 3 x Yuan-ti Malison (cr 3, mm 309); deadly, 10500 xp


Treasure: 500 ep, 200 gp; 18 cp; 13 gp; 15 ep

Room #101
North Entry

Archway

→   Leads to room #84

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #102, inhabited by 6 x Young Kruthik and 13 x Adult Kruthik

Empty 
Room #102
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #101

Room Features

Burning torches in iron sconces line the north and east walls, and a ruined iron box lies in the north-east corner of the room

Monster

6 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 13 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 6000 xp


Treasure: 17 sp; 11 sp; 13 sp; 6 gp; 14 sp; 20 cp; 18 cp; 4 pp; 11 gp; 4 pp; 16 cp; 15 gp; 16 gp; 5 sp; 3 gp; 16 cp; 8 gp; 9 cp; 13 gp

Room #103
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104

Empty 
Room #104
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #103

East Entry

Archway

South Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #121

South Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #122, inhabited by 7 x Mimic

Empty 
Room #105
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by Spawn of Kyuss and 9 x Zombie

West Entry #1

Unlocked Stone Door (60 hp)

West Entry #2

Locked Stone Door (DC 25 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123

Trap

Concealed Pit with Spikes: DC 15 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 16 save or take 18d10 damage

Room #106
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #97

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #124, inhabited by Hobgoblin Warlord and 9 x Hobgoblin

Room Features

A narrow shaft descends from the room into a natural cavern below, and a group of monstrous faces have been carved into the north wall

Room #107
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #99

East Entry

Archway

→   Leads to room #108, inhabited by Alhoon and 3 x Shadow Mastiff

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135

Room Features

A stone ramp ascends towards the east wall, and several pieces of spoiled meat are scattered throughout the room

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 2 x Mind Flayer (cr 7, mm 222); deadly, 10800 xp


Treasure: 90 gp; 170 sp, 80 gp; 120 gp

Room #108
West Entry

Archway

→   Leads to room #107, inhabited by Ulitharid and 2 x Mind Flayer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

Monster

Alhoon (cr 10, motm 43, vgm 172) and 3 x Shadow Mastiff (cr 2, motm 215, vgm 190); hard, 7250 xp


Treasure: 270 sp, 100 gp; 18 sp; 21 cp; 20 cp

Room #109
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #85, inhabited by Roper and 3 x Piercer

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #110

South Entry

Archway

Room Features

Someone has scrawled an arrow pointing left on the west wall, and a sundered club lies in the south-west corner of the room

Room #110
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #86

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #109

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138

Room Features

A well lies in the center of the room, and the floor is covered with mud

Room #111
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93

Room Features

A ladder ascends to a wooden platform in the center of the room, and someone has scrawled "You cannot kill it with wizardry" in draconic script on the south wall

Room #112
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #88, inhabited by Yuan-ti Pit Master and 9 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #113, inhabited by Drow House Captain and 8 x Drow

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #131, inhabited by Ulitharid and 1 x Mind Flayer

Room Features

The scent of smoke fills the room, and a rusted axe lies in the west side of the room

Room #113
North Entry #1

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #88, inhabited by Yuan-ti Pit Master and 9 x Yuan-ti Pureblood

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #96, inhabited by 2 x Mind Flayer

West Entry

Archway

→   Leads to room #112

South Entry

Locked Stone Door (DC 15 to open)

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 8 x Drow (cr 1/4, mm 128); easy, 5400 xp


Treasure: 40 gp, 13 pp; 16 sp; 14 sp; 18 cp; 11 gp; 16 cp; 23 cp; 15 gp; 12 sp

Room #114
North Entry

Unlocked Stone Door (60 hp)

Room Features

A foul odor fills the center of the room, and a sundered helm lies in the north-west corner of the room

Room #115
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89, inhabited by Alkilith and 2 x Dybbuk

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #133, inhabited by Drow Priestess of Lolth and 8 x Drow

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


16000 gp, 1300 pp, diamond (1000 gp), 2 x jacinth (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Potion of Storm Giant Strength (legendary, dmg 187)

Room #116
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Trap

Poisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 10d10 poison damage and become restrained, half damage on a successful save

Room #117
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

Room Features

Spirals of green stones cover the floor, and a warped spear lies in the center of the room

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 9 x Bullywug (cr 1/4, mm 35); easy, 6350 xp


Treasure: 120 gp; 19 cp; 12 gp; 15 gp; 1 pp; 10 ep; 12 gp; 18 sp; 17 cp; 10 ep

Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100, inhabited by Yuan-ti Anathema and 3 x Yuan-ti Malison

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #108, inhabited by Alhoon and 3 x Shadow Mastiff

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #143, inhabited by 8 x Choldrith

Empty 
Room #119
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #127, inhabited by Elder Oblex

Room Features

A faded and torn tapestry hangs from the north wall, and an unidentifiable odor fills the south side of the room

Room #120
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #92, inhabited by Yuan-ti Pit Master and 7 x Yuan-ti Pureblood

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); medium, 11500 xp


Treasure: 1200 sp, 600 gp

Room #121
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #104

East Entry

Archway

→   Leads to room #122, inhabited by 7 x Mimic

Trap

Acid Turret: DC 15 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. cone, DC 16 save or take 10d10 acid damage for 1d4 rounds

Room #122
North Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #104

North Entry #2

Locked Stone Door (DC 10 to open)

West Entry

Archway

→   Leads to room #121

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #146

Monster

7 x Mimic (cr 2, mm 220); easy, 3150 xp


Treasure: 10 sp; 18 cp; 14 sp; 25 cp; 9 gp; 11 gp; 7 gp

Room #123
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #95, inhabited by Darkling Elder and 14 x Darkling

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Room Features

A group of draconic faces have been carved into the north wall, and a stack of crates filled with rocks stands against the west wall

Room #124
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #106

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #125, inhabited by 10 x Neogi

Room Features

A balcony hangs from the west wall, and the floor is covered in perfect hexagonal tiles

Monster

Hobgoblin Warlord (cr 6, mm 187) and 9 x Hobgoblin (cr 1/2, mm 186); medium, 3200 xp


Treasure: 1700 cp, 50 ep; 16 ep; 15 cp; 8 gp; 22 sp; 13 cp; 15 cp; 10 cp; 17 cp; 20 cp

Room #125
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Archway

→   Leads to room #124, inhabited by Hobgoblin Warlord and 9 x Hobgoblin

East Entry

Unlocked Stone Door (60 hp)

Room Features

A narrow shaft descends from the room into a plundered tomb below, and unintelligible whispering can be heard in the south-east corner of the room

Monster

10 x Neogi (cr 3, motm 192, vgm 180); hard, 7000 xp


Treasure: 19 cp; 11 ep; 11 ep; 16 sp; 5 gp; 20 cp; 5 pp; 9 sp; 14 cp; 16 sp

Room #126
North Entry

Locked Iron Door (DC 10 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #142

Room Features

A narrow shaft descends from the room into a natural cavern below, and someone has scrawled "The hammer is cursed" in dwarvish runes on the north wall

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 5 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 4050 xp


Treasure: 280 sp, 100 gp; 15 sp; 12 ep; 12 gp; 10 sp; 8 sp

Room #127
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119

East Entry

Locked Stone Door (DC 20 to open)

Monster

Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900 xp


Treasure: 70 gp

Room #128
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #120, inhabited by Fire Giant Dreadnought

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #129, inhabited by Orc Claw of Luthic and 15 x Orc

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #151, inhabited by 4 x Wight

Room Features

A circle of tall stones stands in the north-east corner of the room, and moaning fills the room

Room #129
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #128

South Entry

Archway

→   Leads to room #144, inhabited by Bugbear Chief and 15 x Bugbear

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 12 sp; 8 sp; 8 gp; 13 cp; 12 sp; 17 cp; 10 gp; 14 sp; 25 cp; 11 ep; 12 ep; 21 cp; 16 ep; 24 cp; 10 sp; 14 gp

Room #130
East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #139, inhabited by Darkling Elder and 11 x Darkling

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #152, inhabited by 2 x Young Kruthik and 5 x Adult Kruthik

Room Features

A ruined siege weapon sits in the north-west corner of the room, and someone has scrawled "door, door, left" on the east wall

Monster

14 x Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); easy, 1600 xp


Treasure: 17 cp; 10 sp; 10 gp; 16 sp; 11 sp; 14 cp; 23 cp; 12 cp; 12 cp; 15 sp; 12 gp; 19 sp; 15 sp; 15 gp; 7 ep

Room #131
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #112

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

South Entry #1

Archway

→   Leads to room #153

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #154

Room Features

Lit candles are scattered across the floor, and a sulphurous odor fills the north-west corner of the room

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); medium, 7900 xp


Treasure: 170 sp, 40 gp; 140 gp

Room #132
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

The floor is covered in square tiles, alternating white and black, and a pair of boots lies in the south-west corner of the room

Monster

12 x Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); easy, 1400 xp


Treasure: 21 cp; 20 cp; 5 sp; 15 cp; 15 cp; 15 sp; 15 cp; 21 sp; 9 gp; 15 ep; 12 sp; 14 sp; 11 gp

Room #133
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #115

West Entry #1

Unlocked Iron Door (60 hp)

West Entry #2

Unlocked Stone Door (60 hp)

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #155, inhabited by Draegloth and 13 x Drow

Room Features

A rope ascends to a balcony hanging from the south wall, and a tile labyrinth covers the floor

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 8 x Drow (cr 1/4, mm 128); medium, 4300 xp


Treasure: 100 gp; 16 gp; 8 sp; 19 cp; 13 sp; 20 cp; 26 cp; 4 gp; 13 cp

Room #134
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #117, inhabited by Froghemoth and 9 x Bullywug

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #141, inhabited by Ogre Battering Ram and 5 x Ogre

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

Room Features

Someone has scrawled a large X on the north wall, and the scent of ozone fills the room

Room #135
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107, inhabited by Ulitharid and 2 x Mind Flayer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #126, inhabited by Kruthik Hive Lord and 5 x Adult Kruthik

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #148

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #136
East Entry

Archway

→   Leads to room #149, inhabited by Orc War Chief and 14 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #162, inhabited by 14 x Adult Kruthik

Trap

Acid Turret: DC 15 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 4d10 acid damage for 1d4 rounds

Room #137
East Entry #1

Archway

→   Leads to room #138

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #150, inhabited by Orc Blade of Ilneval and 8 x Orc

Room Features

A stone dais and throne sits in the east side of the room, and a pile of torches lies in the south-east corner of the room

Monster

15 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 1700 xp


Treasure: 15 cp; 14 sp; 14 gp; 16 cp; 11 gp; 18 sp; 13 sp; 18 sp; 16 gp; 12 gp; 17 sp; 9 ep; 21 cp; 17 cp; 13 sp; 14 sp

Room #138
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110

North Entry #2

Archway

→   Leads to room #120, inhabited by Fire Giant Dreadnought

West Entry

Archway

→   Leads to room #137, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151, inhabited by 4 x Wight

Room Features

Several square holes are cut into the west wall, and a rusted breastplate lies in the north side of the room

Room #139
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #130, inhabited by 14 x Hobgoblin and 1 x Bugbear

East Entry

Unlocked Iron Door (60 hp)

Room Features

Someone has scrawled "When the Elven Blade is broken, the Nightmare Throne shall be destroyed" on the east wall, and the north and east walls are covered with cracks

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 11 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1550 xp


Treasure: 9 gp; 20 cp; 3 gp; 10 sp; 13 cp; 20 sp; 15 sp; 5 gp; 9 sp; 13 sp; 11 cp; 8 gp

Room #140
South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #164

Room Features

A well lies in the east side of the room, and someone has scrawled "Don't sleep" on the east wall

Room #141
East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #134

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #157

Room Features

A tile mosaic of geometric patterns covers the floor, and a toppled statue lies in the center of the room

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 5 x Ogre (cr 2, mm 237); easy, 3350 xp


Treasure: 14 cp; 7 ep; 25 cp; 11 gp; 10 gp; 8 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


11000 gp, 1200 pp, a bloodstone bowl inlaid with platinum (250 gp), a fine leather belt with a gold buckle (250 gp), a fine leather vest trimmed with genette (250 gp), a fine steel longsword inlaid with a filigree of electrum (250 gp), a gold pendant inlaid with a filigree of platinum (250 gp), a steel censer engraved with dwarven axeheads (250 gp), a velvet merchant's cap trimmed with ermine (250 gp), Adamantine Armor (plate) (uncommon, dmg 150), Ring of Regeneration (very rare, dmg 191), Robe of Stars (very rare, dmg 194), Staff of Frost (very rare, dmg 202)

Room #142
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #126, inhabited by Kruthik Hive Lord and 5 x Adult Kruthik

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #148

Empty 
Room #143
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #161, inhabited by 2 x Drow Mage and 5 x Quaggoth

Room Features

A magical statue in the north-west corner of the room answers questions with insults, and several square holes are cut into the ceiling and floor

Monster

8 x Choldrith (cr 3, motm 77, vgm 132); hard, 5600 xp


Treasure: 13000 gp, 1500 pp, 2 x black pearl (500 gp), 3 x diamond (500 gp), 2 x alexandrite (500 gp), 3 x peridot (500 gp), topaz (500 gp), +1 Rod of the Pact Keeper (uncommon, dmg 197), Ioun Stone (sustenance) (rare, dmg 176)

Room #144
North Entry

Archway

→   Leads to room #129, inhabited by Orc Claw of Luthic and 15 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #145, inhabited by Mind Flayer Arcanist and 9 x Grimlock

Monster

Bugbear Chief (cr 3, mm 33) and 15 x Bugbear (cr 1, mm 33); hard, 3700 xp


Treasure: 14000 gp, 2100 pp, a coral cup set with blue sapphire (250 gp), a fine leather merchant's cap adorned with a plume (250 gp), a fine steel bracer engraved with thorned vines (250 gp), a rosewood coffer inlaid with ornate gold scrollwork (250 gp), Potion of Stone Giant Strength (rare, dmg 187)

Trap

Earthquake Trap: DC 15 to find, DC 20 to disable; affects all targets within a 40 ft. square area, DC 12 save or take 10d10 damage and be knocked prone

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


17000 gp, 2400 pp, 3 x diamond (1000 gp), 2 x jacinth (1000 gp), 2 x black opal (1000 gp), 2 x emerald (1000 gp), fire opal (1000 gp), 2 x star sapphire (1000 gp), 3 x yellow sapphire (1000 gp), Gloves of Missile Snaring (uncommon, dmg 172), Armor of Resistance (scale mail, thunder) (rare, dmg 152), Cloak of Displacement (rare, dmg 158), Cloak of the Bat (rare, dmg 159), +2 Weapon (greatsword) (rare, dmg 213)

Room #145
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #144, inhabited by Bugbear Chief and 15 x Bugbear

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168

South Entry #2

Archway

→   Leads to room #169, inhabited by Soul Monger

Room Features

A wooden ladder rests against the north wall, and someone has scrawled "Edward's Order looted this place" on the north wall

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 9 x Grimlock (cr 1/4, mm 175); medium, 4350 xp


Treasure: 280 sp, 120 gp; 8 gp; 7 gp; 16 sp; 16 sp; 13 gp; 14 gp; 12 sp; 17 cp; 11 sp

Room #146
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #122, inhabited by 7 x Mimic

South Entry

Archway

→   Leads to room #169, inhabited by Soul Monger

Empty 
Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156, inhabited by Yuan-ti Mind Whisperer and 9 x Yuan-ti Pureblood

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #157

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #165, inhabited by 2 x Chitine and 3 x Cave Fisher

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 5 x Drow (cr 1/4, mm 128); medium, 11750 xp


Treasure: 1500 sp, 600 gp; 4 pp; 15 cp; 11 ep; 20 cp; 14 gp

Room #148
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #135

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #142

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #166, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

Room Features

A faded and torn tapestry hangs from the south wall, and someone has scrawled "This paladin is dead" in draconic script on the south wall

Room #149
West Entry #1

Archway

→   Leads to room #136

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #163

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #174

Room Features

Several iron cages are scattered throughout the room, and iron chains hang from the ceiling in the north-east corner of the room

Monster

Orc War Chief (cr 4, mm 246) and 14 x Orc (cr 1/2, mm 246); medium, 2500 xp


Treasure: 11 gp; 16 sp; 15 cp; 8 gp; 11 gp; 7 sp; 9 gp; 21 sp; 14 gp; 16 cp; 5 sp; 14 gp; 16 sp; 14 cp; 17 sp

Room #150
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #137, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

East Entry

Archway

→   Leads to room #151, inhabited by 4 x Wight

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 8 x Orc (cr 1/2, mm 246); easy, 1900 xp


Treasure: 15 cp; 18 sp; 2 pp; 9 sp; 12 cp; 15 sp; 18 sp; 18 sp; 16 sp

Room #151
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #128

West Entry

Archway

→   Leads to room #150, inhabited by Orc Blade of Ilneval and 8 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167, inhabited by Death Tyrant and 12 x Zombie

Monster

4 x Wight (cr 3, mm 300); easy, 2800 xp


Treasure: 13 cp; 4 pp; 17 ep; 11 ep

Room #152
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #130, inhabited by 14 x Hobgoblin and 1 x Bugbear

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #153

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #179

Monster

2 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 5 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 2300 xp


Treasure: 10 gp; 26 cp; 13 sp; 10 sp; 10 sp; 20 cp; 17 sp

Room #153
North Entry

Archway

→   Leads to room #131, inhabited by Ulitharid and 1 x Mind Flayer

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #152, inhabited by 2 x Young Kruthik and 5 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

South Entry

Archway

→   Leads to room #179

Room Features

A fountain decorated with five water-breathing dragon heads sits in the south-west corner of the room, and someone has scrawled "Kill them with lightning" on the north wall

Room #154
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #131, inhabited by Ulitharid and 1 x Mind Flayer

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #170

Trap

Freeze Ray Trap: DC 15 to find, DC 20 to disable; one target, DC 15 save or take 10d10 cold damage and become restrained for 1d4 rounds

Room #155
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #133, inhabited by Drow Priestess of Lolth and 8 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156, inhabited by Yuan-ti Mind Whisperer and 9 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171

Room Features

A simple fireplace sits against the north wall, and a pile of spoiled meat lies in the north-east corner of the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 13 x Drow (cr 1/4, mm 128); medium, 3550 xp


Treasure: 90 gp; 14 sp; 5 gp; 18 cp; 13 sp; 7 gp; 13 gp; 17 sp; 10 sp; 11 cp; 24 cp; 5 gp; 21 sp; 10 gp

Room #156
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155, inhabited by Draegloth and 13 x Drow

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by Drow Inquisitor and 5 x Drow

East Entry #2

Archway

→   Leads to room #165, inhabited by 2 x Chitine and 3 x Cave Fisher

Room Features

A faded and torn tapestry hangs from the east wall, and a large kiln and coal bin sit in the north-west corner of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 9 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2900 xp


Treasure: 10 gp; 9 gp; 19 cp; 21 cp; 16 gp; 20 cp; 10 gp; 11 sp; 18 sp; 19 cp

Room #157
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #141, inhabited by Ogre Battering Ram and 5 x Ogre

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #147, inhabited by Drow Inquisitor and 5 x Drow

Room Features

Several iron cages are scattered throughout the room, and someone has scrawled "Don't lose your head" in blood on the east wall

Trap

Acid Turret: DC 15 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 4d10 acid damage for 1d4 rounds

Room #158
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182, inhabited by Myconid Sovereign and 12 x Myconid Adult

Room Features

A magical statue in the north-west corner of the room speaks riddles and cryptic prophecies, and a chute descends from the room into a natural cavern below

Room #159
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #166, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #183

Monster

6 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 6 x Female Steeder (cr 1, motm 231, mtf 238); medium, 3900 xp


Treasure: 14 cp; 20 cp; 14 sp; 17 gp; 11 sp; 13 cp; 17 cp; 11 ep; 11 gp; 9 ep; 2 pp; 4 gp

Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

Room Features

A tile mosaic of ghoulish carnage covers the floor, and someone has scrawled "Abet's Keepers killed a demon here" on the north wall

Room #161
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #143, inhabited by 8 x Choldrith

East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #162, inhabited by 14 x Adult Kruthik

South Entry

Archway

→   Leads to room #173

Monster

2 x Drow Mage (cr 7, mm 129) and 5 x Quaggoth (cr 2, mm 256); deadly, 8050 xp


Treasure: 150 gp; 90 gp; 8 sp; 14 cp; 11 gp; 12 gp; 10 gp

Room #162
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #136

West Entry #1

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #161, inhabited by 2 x Drow Mage and 5 x Quaggoth

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #173

Room Features

A shallow pit lies in the west side of the room, and a rusted chain shirt lies in the north-west corner of the room

Monster

14 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 6300 xp


Treasure: 12000 gp, 1300 pp, a coral salt cellar engraved with dwarven runes (250 gp), a fine leather vest sewn with gold (250 gp), an agateware chalice adorned with gold and a crown and throne in relief (250 gp), an electrum amulet set with aquamarine and peridot (250 gp), an electrum pendant engraved with dwarven axeheads (250 gp), an electrum ring inlaid with orichalcum (250 gp), Spell Scroll (Mass Heal) (legendary, dmg 200)

Room #163
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #149, inhabited by Orc War Chief and 14 x Orc

South Entry

Locked Stone Door (DC 20 to open)

Empty 
Room #164
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #140

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #180

Empty 
Room #165
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by Drow Inquisitor and 5 x Drow

West Entry

Archway

→   Leads to room #156, inhabited by Yuan-ti Mind Whisperer and 9 x Yuan-ti Pureblood

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131) and 3 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 2300 xp


Treasure: 15 ep; 20 cp; 20 cp; 3 pp; 12 sp

Room #166
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #148

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #189

Monster

Myconid Sovereign (cr 2, mm 232) and 11 x Quaggoth Spore Servant (cr 1, mm 230); easy, 2650 xp


Treasure: 23 cp; 19 sp; 16 cp; 13 cp; 17 sp; 15 cp; 13 ep; 7 gp; 13 cp; 21 cp; 12 gp; 16 sp

Room #167
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151, inhabited by 4 x Wight

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #168

Monster

Death Tyrant (cr 14, mm 29) and 12 x Zombie (cr 1/4, mm 316); hard, 12100 xp


Treasure: 12000 gp, 1300 pp, 2 x diamond (1000 gp), 2 x jacinth (1000 gp), black opal (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Eversmoking Bottle (uncommon, dmg 168), +1 Armor (chain mail) (rare, dmg 152), Boots of Speed (rare, dmg 155), Mantle of Spell Resistance (rare, dmg 180), Wand of Enemy Detection (rare, dmg 210)

Room #168
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145, inhabited by Mind Flayer Arcanist and 9 x Grimlock

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #167, inhabited by Death Tyrant and 12 x Zombie

South Entry

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #192

Room Features

A fountain and statue of a God of Evil sits in the south side of the room, and an iron chain hangs from the ceiling in the north-west corner of the room

Room #169
North Entry #1

Archway

→   Leads to room #145, inhabited by Mind Flayer Arcanist and 9 x Grimlock

North Entry #2

Archway

→   Leads to room #146

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #193

Monster

Soul Monger (cr 11, motm 214, mtf 226); easy, 7200 xp


Treasure: 1500 sp, 300 gp

Room #170
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #154

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #195

Room Features

A set of demonic war masks hangs on the west wall, and a ruined gauntlet lies in the north side of the room

Room #171
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155, inhabited by Draegloth and 13 x Drow

East Entry #1

Archway

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #181, inhabited by Drow Priestess of Lolth and 1 x Quaggoth

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197

Room Features

Someone has scrawled "The walls listen" on the north wall, and the ceiling is covered with scorch marks

Room #172
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #188

Empty 
Room #173
North Entry

Archway

→   Leads to room #161, inhabited by 2 x Drow Mage and 5 x Quaggoth

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #162, inhabited by 14 x Adult Kruthik

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #186, inhabited by 13 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by Beholder and 1 x Cloaker

Room Features

A chute falls into the room from above, and a tile mosaic of ancient mythology covers the floor

Room #174
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #149, inhabited by Orc War Chief and 14 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #175

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

Empty 
Room #175
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174

West Entry #2

Archway

→   Leads to room #191

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #176, inhabited by Yuan-ti Pit Master and 12 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #203

Empty 
Room #176
West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #175

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #177, inhabited by Gloom Weaver and 1 x Shadow Dancer

South Entry #1

Archway

→   Leads to room #203

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #204, inhabited by Drider and 6 x Giant Spider

Room Features

A large demonic idol with ruby eyes sits in the north side of the room, and someone has scrawled "Praise Gothmog of Udun" on the north wall

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 12 x Yuan-ti Pureblood (cr 1, mm 310); hard, 4200 xp


Treasure: 100 ep, 50 gp; 14 ep; 18 sp; 14 gp; 6 gp; 3 pp; 13 sp; 3 gp; 14 sp; 15 cp; 14 sp; 14 cp; 10 sp

Room #177
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #176, inhabited by Yuan-ti Pit Master and 12 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #187, inhabited by 2 x Neogi and 4 x Umber Hulk

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #204, inhabited by Drider and 6 x Giant Spider

Monster

Gloom Weaver (cr 9, motm 213, mtf 224) and 1 x Shadow Dancer (cr 7, motm 213, mtf 225); medium, 7900 xp


Treasure: 140 gp; 110 gp

Room #178
West Entry

Locked Stone Door (DC 25 to open)

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #179

East Entry #2

Archway

→   Leads to room #194, inhabited by 12 x Adult Kruthik

Room Features

Someone has scrawled "Gaatha was here" on the south wall, and several empty flasks are scattered throughout the room

Room #179
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #152, inhabited by 2 x Young Kruthik and 5 x Adult Kruthik

North Entry #2

Archway

→   Leads to room #153

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #178

East Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #194, inhabited by 12 x Adult Kruthik

Room Features

A group of monstrous faces have been carved into the north wall, and an iron sarcophagus sits in the south side of the room

Room #180
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #164

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #197

Room Features

A cube of solid stone stands in the center of the room, and someone has scrawled "Johny's Lions killed a rust monster here" on the south wall

Room #181
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #171

West Entry #2

Archway

→   Leads to room #197

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #206

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 1 x Quaggoth (cr 2, mm 256); easy, 4350 xp


Treasure: 900 cp, 40 ep; 19 cp

Room #182
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158

East Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #183

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #198, inhabited by 5 x Derro Savant and 12 x Derro

Room Features

A stack of oil-filled barrels stands against the north wall, and someone has scrawled "Death comes on silent wings" in draconic script on the south wall

Monster

Myconid Sovereign (cr 2, mm 232) and 12 x Myconid Adult (cr 1/2, mm 232); easy, 1650 xp


Treasure: 9 sp; 24 cp; 20 sp; 19 cp; 4 pp; 8 gp; 15 sp; 16 gp; 4 pp; 16 sp; 18 sp; 15 gp; 12 gp

Room #183
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #159, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

West Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #182, inhabited by Myconid Sovereign and 12 x Myconid Adult

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199

Empty 
Room #184
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

East Entry

Archway

→   Leads to room #185

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200

Empty 
Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160

West Entry #1

Archway

→   Leads to room #184

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201, inhabited by Beholder and 1 x Cloaker

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #209, inhabited by Orc Claw of Luthic and 12 x Orc

Empty 
Room #186
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #173

East Entry #1

Locked Stone Door (DC 25 to open)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190

Room Features

A stone stair ascends towards the east wall, and a pile of wax blobs lies in the center of the room

Monster

13 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 6050 xp


Treasure: 18 cp; 9 gp; 21 cp; 5 pp; 9 gp; 12 sp; 11 gp; 13 sp; 18 gp; 20 cp; 18 sp; 15 cp; 24 cp; 11 sp

Room #187
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #177, inhabited by Gloom Weaver and 1 x Shadow Dancer

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #192

Monster

2 x Neogi (cr 3, motm 192, vgm 180) and 4 x Umber Hulk (cr 5, mm 292); hard, 8600 xp


Treasure: 17 cp; 22 cp; 1000 cp, 60 ep; 220 sp, 80 gp; 900 cp, 60 ep; 150 gp

Room #188
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #172

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181, inhabited by Drow Priestess of Lolth and 1 x Quaggoth

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #198, inhabited by 5 x Derro Savant and 12 x Derro

Empty 
Room #189
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #166, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #208

Empty 
Room #190
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #186, inhabited by 13 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by Devourer and 4 x Zombie

Room Features

A shallow pit lies in the east side of the room, and skeletons hang from chains and manacles against the west wall

Room #191
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

East Entry

Archway

→   Leads to room #175

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214, inhabited by Ogre Battering Ram and 4 x Ogre

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Gauwill's Order looted this place" on the east wall

Room #192
North Entry

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #168

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #187, inhabited by 2 x Neogi and 4 x Umber Hulk

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #210

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211, inhabited by Stone Giant Dreamwalker

Empty 
Room #193
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #169, inhabited by Soul Monger

Room Features

A stack of rotting wooden crates stands against the west wall, and several pieces of rotten bread are scattered throughout the room

Room #194
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #179

West Entry

Archway

→   Leads to room #178

East Entry

Archway

→   Leads to room #195

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #217, inhabited by Duergar Despot and 2 x Duergar

Monster

12 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 5400 xp


Treasure: 22 cp; 8 sp; 16 cp; 19 cp; 13 sp; 19 cp; 16 cp; 18 cp; 13 sp; 13 ep; 14 gp; 9 gp

Trap

Magic Missle Turret: DC 15 to find, DC 10 to disable; initiative +3, 1 attack per round, 4d10 force damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


21000 gp, 1400 pp, 2 x diamond (1000 gp), jacinth (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Finger of Death) (very rare, dmg 200), Potion of Longevity (very rare, dmg 188)

Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #170

West Entry

Archway

→   Leads to room #194, inhabited by 12 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

South Entry

Archway

→   Leads to room #218, inhabited by Spirit Naga and 13 x Troglodyte

Room Features

A narrow shaft falls into the room from above, and a pierced breastplate lies in the north-east corner of the room

Room #196
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #180

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #219, inhabited by 4 x Duergar Screamer and 8 x Duergar

Room Features

Someone has scrawled "Ziri has no beard" in dwarvish runes on the south wall, and a pile of shattered weapons lies in the south side of the room

Room #197
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #180

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #171

East Entry #1

Archway

→   Leads to room #181, inhabited by Drow Priestess of Lolth and 1 x Quaggoth

East Entry #2

Archway

→   Leads to room #206

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #220, inhabited by Mindwitness and 2 x Mind Flayer

South Entry #2

Unlocked Stone Door (60 hp)

Empty 
Room #198
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #182, inhabited by Myconid Sovereign and 12 x Myconid Adult

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #212, inhabited by Hobgoblin Warlord and 7 x Hobgoblin

Room Features

A metallic odor fills the center of the room, and several iron spikes are scattered throughout the room

Monster

5 x Derro Savant (cr 3, motm 92, mtf 159) and 12 x Derro (cr 1/4, motm 91, mtf 158); hard, 4100 xp


Treasure: 13000 gp, 1200 pp, a bloodstone scepter inlaid with a meandros of platinum (750 gp), a dragon horn comb engraved with mythical imagery (750 gp), a fine leather vest trimmed with ermine (750 gp), a porcelain tureen painted with a legendary coat of arms (750 gp), an electrum scepter inlaid with a filigree of gold (750 gp), Spell Scroll (Tenser's Floating Disk) (common, dmg 200), 2 x Potion of Healing (common, dmg 187), Oil of Slipperiness (uncommon, dmg 184), Potion of Greater Healing (uncommon, dmg 187)

Room #199
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #183

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #222

Room Features

Someone has scrawled "Death comes on silent wings" on the west wall, and several pieces of broken glass are scattered throughout the room

Room #200
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #209, inhabited by Orc Claw of Luthic and 12 x Orc

Room Features

A magical idol of a god of light in the north-east corner of the room grants the ability to speak with dragons to whomever sacrifices a magical item upon it, and a circle of tall stones stands in the north-west corner of the room

Room #201
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #213, inhabited by Dire Troll and 1 x Troll

Room Features

A tile mosaic of ghoulish carnage covers the floor, and a pierced breastplate lies in the east side of the room

Monster

Beholder (cr 13, mm 28) and 1 x Cloaker (cr 8, mm 41); deadly, 13900 xp


Treasure: 10000 gp, 1900 pp, diamond (1000 gp), jacinth (1000 gp), black opal (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), 2 x star sapphire (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Grasping Vine) (rare, dmg 200), Necklace of Fireballs (rare, dmg 182), 4 x Potion of Superior Healing (rare, dmg 187)

Room #202
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #214, inhabited by Ogre Battering Ram and 4 x Ogre

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #225, inhabited by Death Tyrant and 4 x Zombie

Room Features

A stair ascends to a wooden platform in the south-east corner of the room, and someone has scrawled "The Oathbound of Animloth killed a red dragon here" on the north wall

Monster

Devourer (cr 13, motm 93, vgm 138) and 4 x Zombie (cr 1/4, mm 316); medium, 10200 xp


Treasure: 14000 gp, 1800 pp, a dragon horn shield brooch engraved with mythical creatures (750 gp), a fine leather armor tooled with floral vines (750 gp), a fine porcelain idol (of a god of shadows) adorned with orichalcum (750 gp), a gilded wooden medallion engraved with mythical creatures (750 gp), a lacquered wooden puzzle box set with black sapphire (750 gp), a silver crown engraved with noble imagery (750 gp), an ivory coffer engraved with a labyrinth (750 gp), +2 Ammunition (20 arrows) (rare, dmg 150), Quaal's Feather Token (bird) (rare, dmg 188), Bag of Beans (7 beans) (rare, dmg 152), Bag of Beans (8 beans) (rare, dmg 152)

Room #203
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #175

North Entry #2

Archway

→   Leads to room #176, inhabited by Yuan-ti Pit Master and 12 x Yuan-ti Pureblood

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #215

South Entry

Archway

→   Leads to room #226

Empty 
Room #204
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #176, inhabited by Yuan-ti Pit Master and 12 x Yuan-ti Pureblood

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #177, inhabited by Gloom Weaver and 1 x Shadow Dancer

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #210

South Entry

Archway

→   Leads to room #215

Monster

Drider (cr 6, mm 120) and 6 x Giant Spider (cr 1, mm 328); medium, 3500 xp


Treasure: 60 gp, 13 pp; 19 cp; 17 sp; 18 sp; 22 cp; 11 sp; 18 gp

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


11000 gp, 2200 pp, a dragon horn medallion set with diamond and ruby (750 gp), a gilded wooden comb engraved with floral vines (750 gp), a gold rapier engraved with elven script (750 gp), a platinum pendant engraved with mythical imagery (750 gp), a porcelain jar adorned with platinum and a hydra in relief (750 gp), Spell Scroll (Shillelagh) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187), Potion of Resistance (acid) (uncommon, dmg 188), Spell Scroll (Protection from Energy) (uncommon, dmg 200), Spell Scroll (Slow) (uncommon, dmg 200), Dust of Sneezing and Choking (uncommon, dmg 166), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by Duergar Despot and 2 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #229, inhabited by Ulitharid and 1 x Mind Flayer

Empty 
Room #206
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181, inhabited by Drow Priestess of Lolth and 1 x Quaggoth

West Entry

Archway

→   Leads to room #197

Room Features

Someone has scrawled "Death is the only exit" on the east wall, and the ceiling is covered with bloodstains

Room #207
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #212, inhabited by Hobgoblin Warlord and 7 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Death Kiss

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 5 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2100 xp


Treasure: 18 sp; 7 gp; 13 sp; 17 cp; 13 sp; 8 gp

Room #208
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #189

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #223

Room Features

The room has a high domed ceiling, and a pile of corroded iron spikes lies in the center of the room

Room #209
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #200

East Entry #1

Locked Stone Door (DC 10 to open) (slides down)

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #213, inhabited by Dire Troll and 1 x Troll

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 12 x Orc (cr 1/2, mm 246); easy, 1650 xp


Treasure: 11 gp; 11 gp; 11 ep; 16 cp; 20 cp; 16 sp; 17 sp; 11 sp; 12 gp; 16 ep; 9 ep; 14 sp; 7 gp

Room #210
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #204, inhabited by Drider and 6 x Giant Spider

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #228

Room Features

A chute descends from the room into the next dungeon level down, and a pile of empty flasks lies in the north side of the room

Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #236, inhabited by Yuan-ti Nightmare Speaker and 11 x Yuan-ti Pureblood

South Entry #2

Archway

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); easy, 5900 xp


Treasure: 220 sp, 20 gp

Room #212
North Entry

Archway

→   Leads to room #198, inhabited by 5 x Derro Savant and 12 x Derro

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #207, inhabited by Yuan-ti Nightmare Speaker and 5 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and someone has scrawled "When sea becomes sky and the Silver Crown is lost, the Nightmare Citadel shall be destroyed" on the south wall

Monster

Hobgoblin Warlord (cr 6, mm 187) and 7 x Hobgoblin (cr 1/2, mm 186); easy, 3000 xp


Treasure: 100 ep, 60 gp; 16 sp; 13 cp; 8 gp; 14 sp; 18 cp; 8 sp; 13 sp

Room #213
North Entry #1

Archway

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #201, inhabited by Beholder and 1 x Cloaker

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #209, inhabited by Orc Claw of Luthic and 12 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #233, inhabited by Darkling Elder and 13 x Darkling

Room Features

Someone has scrawled "Five steps forward, four steps back" on the east wall, and the ceiling is covered with cobwebs

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); medium, 11800 xp


Treasure: 400 gp, 70 pp; 160 ep, 120 gp

Room #214
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #191

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #202, inhabited by Devourer and 4 x Zombie

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by Death Tyrant and 4 x Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 4 x Ogre (cr 2, mm 237); easy, 2900 xp


Treasure: 7 ep; 7 ep; 11 gp; 14 sp; 12 ep

Room #215
North Entry

Archway

→   Leads to room #204, inhabited by Drider and 6 x Giant Spider

West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #203

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #245

Room Features

A rope ascends to a balcony hanging from the south wall, and a stack of barrels filled with sand stands against the east wall

Room #216
West Entry

Archway

→   Leads to room #210

South Entry

Archway

→   Leads to room #235, inhabited by Spirit Troll and 1 x Troll

Room Features

A magical pool in the north-east corner of the room summons a water elemental to serve whomever drinks from it (but only once), and a faded and torn tapestry hangs from the west wall

Room #217
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #194, inhabited by 12 x Adult Kruthik

West Entry

Archway

→   Leads to room #205

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Drow Mage and 11 x Drow

Room Features

A tile mosaic of legendary monsters covers the floor, and someone has scrawled "Abandon all hope" in draconic script on the north wall

Monster

Duergar Despot (cr 12, motm 107, mtf 188) and 2 x Duergar (cr 1, mm 122); medium, 8800 xp


Treasure: 1500 sp, 400 gp; 14 gp; 14 cp

Room #218
North Entry

Archway

→   Leads to room #195

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Drow Mage and 11 x Drow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #219, inhabited by 4 x Duergar Screamer and 8 x Duergar

Monster

Spirit Naga (cr 8, mm 234) and 13 x Troglodyte (cr 1/4, mm 290); hard, 4550 xp


Treasure: 160 gp; 12 sp; 1 pp; 11 gp; 7 gp; 20 cp; 15 sp; 11 gp; 10 gp; 11 sp; 2 pp; 18 sp; 21 cp; 4 ep

Room #219
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #196

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #218, inhabited by Spirit Naga and 13 x Troglodyte

South Entry

Locked Stone Door (DC 20 to open) (slides down)

→   Leads to room #248, inhabited by Hobgoblin Warlord and 4 x Hobgoblin

Room Features

A well lies in the west side of the room, and a pile of broken glass lies in the west side of the room

Monster

4 x Duergar Screamer (cr 3, motm 112, mtf 190) and 8 x Duergar (cr 1, mm 122); hard, 4400 xp


Treasure: 7 gp; 15 sp; 24 cp; 17 sp; 20 cp; 20 sp; 6 gp; 5 gp; 8 sp; 20 cp; 14 ep; 12 gp

Room #220
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249, inhabited by Drow Elite Warrior and 12 x Drow

Room Features

A mural of a nature god covers the ceiling, and someone has scrawled an arrow pointing right on the north wall

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm 222); medium, 7600 xp


Treasure: 800 cp, 10 ep; 220 sp, 50 gp; 50 gp, 13 pp

Room #221
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207, inhabited by Yuan-ti Nightmare Speaker and 5 x Yuan-ti Pureblood

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by Quaggoth Thonot and 12 x Quaggoth

Room Features

A tapestry of arcane patterns hangs from the north wall, and a rotting odor fills the room

Monster

Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp


Treasure: 1800 cp, 40 ep

Room #222
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #199

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212, inhabited by Hobgoblin Warlord and 7 x Hobgoblin

East Entry

Archway

→   Leads to room #223

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #241, inhabited by 4 x Duergar Soulblade and 7 x Duergar

Room Features

The room has a high domed ceiling, and spirals of gray stones cover the floor

Room #223
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #208

West Entry

Archway

→   Leads to room #222

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #242

Empty 
Room #224
South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #242

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #243, inhabited by Stone Giant Dreamwalker

Room Features

Someone has scrawled "This paladin is dead" on the west wall, and the floor is covered with ash

Room #225
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #202, inhabited by Devourer and 4 x Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by Ogre Battering Ram and 4 x Ogre

South Entry

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #251, inhabited by 3 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

The floor is covered in square tiles, alternating white and black, and a toppled statue lies in the south side of the room

Monster

Death Tyrant (cr 14, mm 29) and 4 x Zombie (cr 1/4, mm 316); medium, 11700 xp


Treasure: 400 gp, 60 pp; 11 sp; 12 ep; 17 gp; 7 gp

Room #226
North Entry

Archway

→   Leads to room #203

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by Ogre Battering Ram and 4 x Ogre

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #227

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

Room Features

A tile labyrinth covers the floor, and someone has scrawled "door, straight, left, left" in dwarvish runes on the south wall

Room #227
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #254

Room Features

Someone has scrawled "Abandon all hope" on the north wall, and several pieces of blood-soaked clothing are scattered throughout the room

Room #228
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #210

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #235, inhabited by Spirit Troll and 1 x Troll

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #245

Empty 
Room #229
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #205

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #246

Room Features

A narrow shaft descends from the room into a magical cyst below, and a fountain of water sits against the north wall

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); medium, 7900 xp


Treasure: 1800 cp, 30 ep; 90 ep, 70 gp

Room #230
North Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231

South Entry

Archway

→   Leads to room #257

Trap

Acid Turret: DC 20 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 4d10 acid damage for 1d4 rounds

Room #231
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #230

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Death Kiss

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #239, inhabited by Quaggoth Thonot and 12 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #258, inhabited by Gloom Weaver

Empty 
Room #232
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #243, inhabited by Stone Giant Dreamwalker

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #233, inhabited by Darkling Elder and 13 x Darkling

East Entry #2

Archway

→   Leads to room #250, inhabited by Ogre Chain Brute and 3 x Ogre

Monster

Neothelid (cr 13, motm 193, vgm 181); medium, 10000 xp


Treasure: 600 gp, 50 pp

Room #233
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #213, inhabited by Dire Troll and 1 x Troll

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #232, inhabited by Neothelid

South Entry

Archway

→   Leads to room #251, inhabited by 3 x Duergar Stone Guard and 1 x Adult Oblex

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 13 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1750 xp


Treasure: 17 cp; 11 cp; 16 cp; 7 cp; 13 ep; 12 gp; 21 cp; 18 cp; 1 pp; 17 sp; 12 cp; 20 cp; 15 gp; 20 cp

Room #234
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252, inhabited by 9 x Duergar and 21 x Giant Rat

Room Features

A set of demonic war masks hangs on the south wall, and someone has scrawled a drawing of a door on the west wall

Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #228

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Room Features

Someone has scrawled "The cleric will betray you" in blood on the east wall, and the scent of smoke fills the room

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); medium, 9000 xp


Treasure: 1100 gp, 20 pp; 100 gp

Room #236
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #211, inhabited by Stone Giant Dreamwalker

South Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #255

Room Features

A set of demonic war masks hangs on the west wall, and a sour odor fills the west side of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 11 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3300 xp


Treasure: 15 cp; 9 gp; 13 ep; 15 cp; 18 cp; 21 cp; 16 cp; 8 gp; 12 gp; 17 gp; 17 cp; 19 cp

Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Drow Mage and 11 x Drow

Room Features

An iron sarcophagus sits in the south-west corner of the room, and someone has scrawled "Trespassers will be flayed alive" in blood on the north wall

Room #238
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #217, inhabited by Duergar Despot and 2 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #237

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by Spirit Naga and 13 x Troglodyte

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #247

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Locked Stone Door (DC 20 to open)

Monster

Drow Mage (cr 7, mm 129) and 11 x Drow (cr 1/4, mm 128); medium, 3450 xp


Treasure: 180 gp; 15 sp; 14 ep; 17 sp; 10 ep; 10 gp; 12 gp; 15 sp; 5 pp; 12 sp; 23 cp; 14 sp

Room #239
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Death Kiss

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #231

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #240, inhabited by 4 x Duergar Screamer and 8 x Duergar

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #258, inhabited by Gloom Weaver

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #259, inhabited by 8 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

A carved stone statue stands in the north-west corner of the room, and the floor is covered with ash

Monster

Quaggoth Thonot (cr 3, mm 256) and 12 x Quaggoth (cr 2, mm 256); deadly, 6100 xp


Treasure: 17000 gp, 1400 pp, a bone scepter engraved with a labyrinth (250 gp), a dragon horn comb engraved with spirals (250 gp), a jet salt cellar engraved with dwarven axeheads (250 gp), a silk choker threaded with gold (250 gp), a velvet merchant's cap threaded with platinum (250 gp), an ivory puzzle box engraved with draconic scales (250 gp), Cloak of Invisibility (legendary, dmg 158)

Room #240
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #239, inhabited by Quaggoth Thonot and 12 x Quaggoth

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #241, inhabited by 4 x Duergar Soulblade and 7 x Duergar

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #259, inhabited by 8 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

Someone has scrawled "Svela died here" on the south wall, and a pile of candles lies in the south-west corner of the room

Monster

4 x Duergar Screamer (cr 3, motm 112, mtf 190) and 8 x Duergar (cr 1, mm 122); hard, 4400 xp


Treasure: 12 gp; 5 pp; 9 ep; 21 cp; 16 sp; 11 sp; 14 cp; 6 gp; 20 cp; 10 ep; 3 pp; 11 gp

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Electrified Lock: DC 10 to find, DC 15 to disable; affects each creature which touches the lock, DC 15 save or take 10d10 lightning damage


10000 gp, 1400 pp, a lacquered wooden bowl engraved with arcane runes (250 gp), a silver rod inlaid with platinum (250 gp), an agate coffer inlaid with a filigree of gold (250 gp), an agateware figurine (of a god of strength) adorned with electrum (250 gp), an electrum bell engraved with mythical imagery (250 gp), Holy Avenger (shortsword) (legendary, dmg 174)

Room #241
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #240, inhabited by 4 x Duergar Screamer and 8 x Duergar

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #242

Monster

4 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 7 x Duergar (cr 1, mm 122); easy, 2200 xp


Treasure: 10 gp; 15 sp; 15 sp; 12 sp; 15 cp; 3 pp; 9 gp; 7 sp; 11 gp; 14 gp; 22 sp

Room #242
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #223

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #224

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #241, inhabited by 4 x Duergar Soulblade and 7 x Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #267

Room Features

A tile labyrinth covers the floor, and someone has scrawled "The green dragon is not a dragon" on the south wall

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


8000 gp, 1600 pp, diamond (1000 gp), black opal (1000 gp), 2 x blue sapphire (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), 2 x opal (1000 gp), 2 x star ruby (1000 gp), 2 x yellow sapphire (1000 gp), Spell Scroll (Rope Trick) (uncommon, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187), 2 x Potion of Fire Breath (uncommon, dmg 187), Potion of Growth (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #243
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #224

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #232, inhabited by Neothelid

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); easy, 5900 xp


Treasure: 170 ep, 70 gp

Room #244
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #245

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270, inhabited by 14 x Svirfneblin and 1 x Xorn

Room Features

An iron cauldron and several benches sit in the south-west corner of the room, and someone has scrawled "I'd rather be at the Cracked Cup" in dwarvish runes on the west wall

Room #245
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #215

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #228

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #244

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #263

South Entry

Archway

→   Leads to room #270, inhabited by 14 x Svirfneblin and 1 x Xorn

Room Features

The scent of smoke fills the room, and a rusted breastplate lies in the south side of the room

Room #246
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #229, inhabited by Ulitharid and 1 x Mind Flayer

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #256

South Entry

Unlocked Iron Door (60 hp)

Room Features

Ghostly music can be heard in the south-west corner of the room, and a shattered hammer lies in the east side of the room

Room #247
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #238, inhabited by Drow Mage and 11 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #248, inhabited by Hobgoblin Warlord and 4 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274

Room Features

A stream of oil flows along a channel in the floor, and a warped spear lies in the south-west corner of the room

Trap

Bolter Turret: DC 10 to find, DC 15 to disable; initiative +1, 3 attacks per round, +3 to hit against one target, 4d10 piercing damage

Room #248
North Entry

Locked Stone Door (DC 20 to open) (slides down)

→   Leads to room #219, inhabited by 4 x Duergar Screamer and 8 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #249, inhabited by Drow Elite Warrior and 12 x Drow

Room Features

A stream of blood flows along a channel in the floor, and a faded and torn tapestry hangs from the south wall

Monster

Hobgoblin Warlord (cr 6, mm 187) and 4 x Hobgoblin (cr 1/2, mm 186); easy, 2700 xp


Treasure: 1800 cp, 30 ep; 5 gp; 11 sp; 13 gp; 26 cp

Room #249
North Entry

Archway

→   Leads to room #220, inhabited by Mindwitness and 2 x Mind Flayer

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #248, inhabited by Hobgoblin Warlord and 4 x Hobgoblin

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #265, inhabited by Troll and 2 x Ogre

Room Features

Lit candles are scattered across the floor, and several pieces of rotten bread are scattered throughout the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 12 x Drow (cr 1/4, mm 128); easy, 2400 xp


Treasure: 130 ep, 80 gp; 14 cp; 19 cp; 18 cp; 4 pp; 6 pp; 1 pp; 9 ep; 21 cp; 22 cp; 17 cp; 19 cp; 11 gp

Room #250
West Entry

Archway

→   Leads to room #232, inhabited by Neothelid

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #251, inhabited by 3 x Duergar Stone Guard and 1 x Adult Oblex

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 3 x Ogre (cr 2, mm 237); easy, 2050 xp


Treasure: 23 cp; 19 cp; 14 sp; 16 cp

Room #251
North Entry #1

Archway

→   Leads to room #233, inhabited by Darkling Elder and 13 x Darkling

North Entry #2

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #225, inhabited by Death Tyrant and 4 x Zombie

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #250, inhabited by Ogre Chain Brute and 3 x Ogre

East Entry

Archway

→   Leads to room #252, inhabited by 9 x Duergar and 21 x Giant Rat

Room Features

A weapon rack and iron gong sit in the west side of the room, and someone has scrawled an arrow pointing down on the west wall

Monster

3 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 3150 xp


Treasure: 14 ep; 13 cp; 9 sp; 2000 cp, 60 ep

Room #252
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251, inhabited by 3 x Duergar Stone Guard and 1 x Adult Oblex

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #278

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279

Room Features

A magical altar of a god of death in the north side of the room grants greater strength (for one hour) to whomever offers a prayer, and a stone ramp ascends towards the south wall

Monster

9 x Duergar (cr 1, mm 122) and 21 x Giant Rat (cr 1/8, mm 327); medium, 2325 xp


Treasure: 8 gp; 15 ep; 8 gp; 16 cp; 14 cp; 17 sp; 16 gp; 17 sp; 20 cp; 17 sp; 19 cp; 9 sp; 7 gp; 6 gp; 10 gp; 26 cp; 18 cp; 5 pp; 11 cp; 4 pp; 1 pp; 3 pp; 13 sp; 18 sp; 18 sp; 11 sp; 12 gp; 15 sp; 2 pp; 18 cp

Room #253
North Entry

Unlocked Stone Door (60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254

South Entry

Locked Iron Door (DC 20 to open)

Room Features

A weapon rack and stone pedestal sit in the north side of the room, and several pieces of trash are scattered throughout the room

Monster

3 x Derro Savant (cr 3, motm 92, mtf 159) and 6 x Derro (cr 1/4, motm 91, mtf 158); easy, 2400 xp


Treasure: 20 cp; 11 cp; 15 gp; 18 cp; 11 gp; 19 sp; 19 cp; 16 cp; 20 cp

Room #254
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #227

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #253, inhabited by 3 x Derro Savant and 6 x Derro

Room Features

A tile labyrinth covers the floor, and a sundered helm lies in the south-east corner of the room

Room #255
North Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #236, inhabited by Yuan-ti Nightmare Speaker and 11 x Yuan-ti Pureblood

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #282, inhabited by Yuan-ti Pit Master and 4 x Yuan-ti Pureblood

Room Features

A stream of water flows along a channel in the floor, and someone has scrawled "I'd rather be at the Hero's Hall" on the south wall

Room #256
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #246

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272, inhabited by Troll and 6 x Ogre

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

Empty 
Room #257
North Entry

Archway

→   Leads to room #230

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283, inhabited by 9 x Orc and 1 x Troll

Empty 
Room #258
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #239, inhabited by Quaggoth Thonot and 12 x Quaggoth

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #283, inhabited by 9 x Orc and 1 x Troll

South Entry #2

Archway

→   Leads to room #284, inhabited by Drider and 5 x Giant Spider

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); easy, 5000 xp


Treasure: 1600 cp, 50 ep

Trap

Poisoned Scythe Blade: DC 10 to find, DC 15 to disable; +6 to hit against all targets within a 5 ft. arc, 10d10 slashing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


13000 gp, 1400 pp, 3 x agate (1000 gp), 2 x diamond (1000 gp), 2 x jacinth (1000 gp), black opal (1000 gp), 2 x emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), star sapphire (1000 gp), Potion of Heroism (rare, dmg 188), Potion of Invulnerability (rare, dmg 188), Scroll of Protection (undead) (rare, dmg 199)

Room #259
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by Quaggoth Thonot and 12 x Quaggoth

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #240, inhabited by 4 x Duergar Screamer and 8 x Duergar

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #275

Monster

8 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); medium, 4300 xp


Treasure: 7 ep; 18 cp; 14 cp; 21 cp; 19 cp; 15 gp; 14 sp; 17 sp; 7 ep

Room #260
West Entry

Archway

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #266, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

Room Features

Someone has scrawled "It's a trap" on the west wall, and the ceiling is covered with cobwebs

Room #261
East Entry

Archway

→   Leads to room #262

Room Features

Spirals of blue stones cover the floor, and someone has scrawled "Lightning comes before thunder" on the east wall

Room #262
West Entry

Archway

→   Leads to room #261

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #268, inhabited by Dire Troll and 1 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #276, inhabited by Roper and 10 x Piercer

Empty 
Room #263
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245

East Entry

Locked Stone Door (DC 25 to open)

South Entry

Archway

→   Leads to room #280, inhabited by Ogre Chain Brute and 5 x Ogre

Empty 
Room #264
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by Troll and 2 x Ogre

South Entry #1

Archway

→   Leads to room #290, inhabited by Orc Hand of Yurtrus and 11 x Orc

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #291

Monster

Aboleth (cr 10, mm 13) and 9 x Kuo-toa (cr 1/4, mm 199); easy, 6350 xp


Treasure: 200 gp; 12 cp; 25 cp; 20 cp; 15 cp; 13 cp; 12 ep; 8 gp; 16 cp; 11 cp

Room #265
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #249, inhabited by Drow Elite Warrior and 12 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264, inhabited by Aboleth and 9 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283, inhabited by 9 x Orc and 1 x Troll

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #291

Room Features

Someone has scrawled "It's a trap" in draconic script on the east wall, and an unidentifiable odor fills the east side of the room

Monster

Troll (cr 5, mm 291) and 2 x Ogre (cr 2, mm 237); easy, 2700 xp


Treasure: 80 gp; 12 ep; 27 cp

Room #266
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #260

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #267

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286, inhabited by Spawn of Kyuss and 9 x Zombie

Room Features

A swarm of crawling insects covers the floor, and several iron spikes are scattered throughout the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 14 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3900 xp


Treasure: 21 cp; 11 gp; 20 cp; 14 sp; 14 ep; 5 pp; 11 gp; 14 cp; 11 gp; 22 cp; 16 cp; 16 cp; 18 sp; 16 sp; 10 gp

Room #267
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #242

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #266, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #286, inhabited by Spawn of Kyuss and 9 x Zombie

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Beneath the tomb" in dwarvish runes on the south wall

Room #268
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277

Room Features

A fountain of water sits against the west wall, and a swarm of crawling insects covers the floor

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); medium, 11800 xp


Treasure: 500 gp, 40 pp; 130 ep, 40 gp

Room #269
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #270, inhabited by 14 x Svirfneblin and 1 x Xorn

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295

Empty 
Room #270
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

North Entry #2

Archway

→   Leads to room #245

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #269

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295

Monster

14 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); hard, 3200 xp


Treasure: 8 gp; 2 pp; 12 cp; 13 sp; 10 ep; 24 cp; 9 sp; 12 sp; 11 sp; 8 sp; 8 gp; 17 cp; 3 pp; 17 cp; 1600 cp, 60 ep

Room #271
South Entry #1

Unlocked Iron Door (60 hp)

South Entry #2

Archway

Room Features

A sloped pit lined with iron spikes lies in the east side of the room, and dancing wisps of flame fill the north side of the room

Room #272
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #299, inhabited by 5 x Duergar and 12 x Giant Rat

Room Features

Several iron cages are scattered throughout the room, and a pile of rotten leather lies in the east side of the room

Monster

Troll (cr 5, mm 291) and 6 x Ogre (cr 2, mm 237); medium, 4500 xp


Treasure: 1800 cp, 10 ep; 16 gp; 9 gp; 7 gp; 21 sp; 18 sp; 13 sp

Room #273
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #274

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #289, inhabited by Vampiric Mist and 12 x Shadow

Room Features

The north and east walls have been engraved with glowing symbols, and several rotten apples are scattered throughout the room

Room #274
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273

Room Features

Someone has scrawled "Abandon all hope" on the east wall, and moaning can be faintly heard near the west wall

Room #275
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #259, inhabited by 8 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #284, inhabited by Drider and 5 x Giant Spider

East Entry

Locked Iron Door (DC 10 to open) (slides down)

Room Features

The north and west walls have been engraved with glowing symbols, and a pile of bent copper coins lies in the south-east corner of the room

Room #276
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #303, inhabited by Duergar Warlord and 10 x Duergar

Room Features

A stone ramp ascends towards the north wall, and a broken hammer lies in the south-east corner of the room

Monster

Roper (cr 5, mm 261) and 10 x Piercer (cr 1/2, mm 252); medium, 2800 xp


Treasure: 230 sp, 80 gp; 16 sp; 13 ep; 15 cp; 17 sp; 16 cp; 10 sp; 9 ep; 10 ep; 20 cp; 17 sp

Room #277
West Entry #1

Archway

→   Leads to room #268, inhabited by Dire Troll and 1 x Troll

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #287, inhabited by Spectator and 4 x Gibbering Mouther

Empty 
Room #278
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by 9 x Duergar and 21 x Giant Rat

Room Features

Someone has scrawled "Upon the Twilight of Dweomers, when the Black Hare rests upon the tomb, the Lord of Nightmares shall be murdered" on the south wall, and an unexplained breeze can be felt in the south-west corner of the room

Room #279
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by 9 x Duergar and 21 x Giant Rat

East Entry

Locked Iron Door (DC 25 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304, inhabited by Fomorian and 9 x Boggle

Room Features

A circle of tall stones stands in the south side of the room, and a rusted iron box lies in the north side of the room

Room #280
North Entry

Archway

→   Leads to room #263

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 5 x Ogre (cr 2, mm 237); easy, 2950 xp


Treasure: 18 cp; 6 gp; 10 ep; 19 cp; 10 gp; 8 gp

Trap

Concealed Pit with Poisoned Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 14 save or take 10d10 damage

Room #281
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280, inhabited by Ogre Chain Brute and 5 x Ogre

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #297

Room Features

The floor is covered with cracks, and a pile of corroded iron spikes lies in the north-east corner of the room

Room #282
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #255

North Entry #2

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 4 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2600 xp


Treasure: 270 sp, 50 gp; 17 gp; 12 gp; 14 sp; 12 sp

Room #283
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #257

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #258, inhabited by Gloom Weaver

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by Troll and 2 x Ogre

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #284, inhabited by Drider and 5 x Giant Spider

Monster

9 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 2700 xp


Treasure: 10 sp; 12 gp; 8 gp; 13 sp; 15 gp; 17 sp; 20 cp; 14 sp; 18 sp; 1000 cp, 30 ep

Trap

Flamethrower Turret: DC 10 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. cone, DC 14 save or take 10d10 fire damage

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


19000 gp, 1400 pp, 4 x black pearl (500 gp), diamond (500 gp), alexandrite (500 gp), peridot (500 gp), topaz (500 gp), Figurine of Wondrous Power (silver raven) (uncommon, dmg 169), Rope of Entanglement (rare, dmg 197)

Room #284
North Entry

Archway

→   Leads to room #258, inhabited by Gloom Weaver

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #283, inhabited by 9 x Orc and 1 x Troll

East Entry #1

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #275

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #302

Monster

Drider (cr 6, mm 120) and 5 x Giant Spider (cr 1, mm 328); easy, 3300 xp


Treasure: 180 sp, 80 gp; 9 ep; 22 cp; 15 cp; 18 cp; 16 sp

Room #285
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #292

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #311, inhabited by 6 x Hobgoblin and 6 x Cave Fisher

Room Features

A narrow ledge runs along the walls, and someone has scrawled "Don't sleep" in goblin runes on the west wall

Room #286
North Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #267

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #266, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #292

South Entry

Unlocked Stone Door (60 hp)

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and an iron sarcophagus sits in the north-east corner of the room

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 9 x Zombie (cr 1/4, mm 316); easy, 2250 xp


Treasure: 200 sp, 110 gp; 8 gp; 11 sp; 19 cp; 11 gp; 9 sp; 13 ep; 16 cp; 15 cp; 12 gp

Room #287
East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #277

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312

South Entry #2

Archway

→   Leads to room #313, inhabited by Vampiric Mist and 15 x Shadow

Monster

Spectator (cr 3, mm 30) and 4 x Gibbering Mouther (cr 2, mm 157); easy, 2500 xp


Treasure: 26 cp; 14 sp; 15 ep; 11 ep; 13 gp

Room #288
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #294

Trap

Freeze Ray Trap: DC 15 to find, DC 15 to disable; one target, DC 12 save or take 10d10 cold damage and become restrained for 1d4 rounds

Room #289
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #273

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #300

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #290, inhabited by Orc Hand of Yurtrus and 11 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308, inhabited by Roper and 11 x Piercer

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 12 x Shadow (cr 1/2, mm 269); easy, 1900 xp


Treasure: 5 pp; 10 cp; 15 sp; 17 cp; 19 cp; 16 cp; 8 sp; 17 cp; 13 gp; 18 cp; 13 ep; 11 ep; 13 cp

Room #290
North Entry

Archway

→   Leads to room #264, inhabited by Aboleth and 9 x Kuo-toa

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #289, inhabited by Vampiric Mist and 12 x Shadow

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 11 x Orc (cr 1/2, mm 246); easy, 1550 xp


Treasure: 14 cp; 16 cp; 14 cp; 9 gp; 17 cp; 17 cp; 17 cp; 20 cp; 10 sp; 3 pp; 10 sp; 14 gp

Room #291
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by Aboleth and 9 x Kuo-toa

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265, inhabited by Troll and 2 x Ogre

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #301

Empty 
Room #292
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #285

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #286, inhabited by Spawn of Kyuss and 9 x Zombie

East Entry #2

Unlocked Stone Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #322, inhabited by Hobgoblin Captain and 10 x Hobgoblin

Empty 
Room #293
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #304, inhabited by Fomorian and 9 x Boggle

Empty 
Room #294
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #288

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

South Entry

Archway

→   Leads to room #315, inhabited by 5 x Young Kruthik and 9 x Adult Kruthik

Room Features

A tapestry of geometric patterns hangs from the east wall, and a charred wooden chest lies in the west side of the room

Room #295
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #269

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #270, inhabited by 14 x Svirfneblin and 1 x Xorn

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #296

Room Features

A magical mural on the north wall depicts the betrayal of whomever views it, and a corroded holy symbol lies in the west side of the room

Room #296
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled "Ran out of rope" in blood on the south wall, and several corroded iron spikes are scattered throughout the room

Trap

Poisoned Guillotine Blade: DC 10 to find, DC 10 to disable; +6 to hit against one target, 10d10 slashing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


17000 gp, 1800 pp

Room #297
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #281

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280, inhabited by Ogre Chain Brute and 5 x Ogre

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #298

South Entry #1

Archway

→   Leads to room #317

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #318

Empty 
Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by Yuan-ti Pit Master and 4 x Yuan-ti Pureblood

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #297

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #319

Room Features

A stack of barrels filled with rotting fruit stands against the south wall, and patches of mushrooms grow in the north-west corner of the room

Room #299
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #272, inhabited by Troll and 6 x Ogre

East Entry

Archway

→   Leads to room #320

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Archway

Room Features

A set of demonic war masks hangs on the east wall, and moaning can be faintly heard near the west wall

Monster

5 x Duergar (cr 1, mm 122) and 12 x Giant Rat (cr 1/8, mm 327); easy, 1300 xp


Treasure: 11 sp; 6 gp; 14 sp; 13 gp; 14 gp; 12 gp; 12 ep; 5 pp; 9 gp; 11 cp; 11 gp; 18 cp; 5 gp; 19 cp; 24 cp; 15 gp; 15 sp

Room #300
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #289, inhabited by Vampiric Mist and 12 x Shadow

Empty 
Room #301
West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #291

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #321, inhabited by Duergar Despot and 3 x Duergar Stone Guard

South Entry #2

Locked Stone Door (DC 20 to open)

Empty 
Room #302
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #284, inhabited by Drider and 5 x Giant Spider

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A wooden ladder rests against the east wall, and someone has scrawled "Stay low" in goblin runes on the east wall

Room #303
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #276, inhabited by Roper and 10 x Piercer

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #312

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 10 x Duergar (cr 1, mm 122); hard, 4300 xp


Treasure: 19000 gp, 1200 pp, a brocade sash trimmed with sable (250 gp), a fine leather saddle tooled with elven script (250 gp), a porcelain tile gilded and painted with noble imagery (250 gp), an ivory puzzle box engraved with a labyrinth (250 gp), an ivory puzzle box engraved with spirals (250 gp)

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 1800 pp, agate (1000 gp), 3 x diamond (1000 gp), jacinth (1000 gp), blue sapphire (1000 gp), 3 x opal (1000 gp), star sapphire (1000 gp), Potion of Invisibility (very rare, dmg 188), Potion of Longevity (very rare, dmg 188), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #304
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #293

West Entry #2

Archway

Monster

Fomorian (cr 8, mm 136) and 9 x Boggle (cr 1/8, motm 65, vgm 128); easy, 4125 xp


Treasure: 220 sp, 80 gp; 15 cp; 9 sp; 13 sp; 15 cp; 11 sp; 16 cp; 8 sp; 13 gp; 14 ep

Room #305
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #315, inhabited by 5 x Young Kruthik and 9 x Adult Kruthik

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #332, inhabited by Gloom Weaver and 1 x Shadow Dancer

Room Features

The floor is covered in square tiles, alternating white and black, and unintelligible whispering can be faintly heard near the south wall

Room #306
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #325, inhabited by 7 x Orog

East Entry

Archway

→   Leads to room #317

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #333

Monster

2 x Gloom Weaver (cr 9, motm 213, mtf 224); hard, 10000 xp


Treasure: 230 sp, 70 gp; 1100 cp, 60 ep

Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #336, inhabited by Fire Giant Dreadnought

Room Features

A mural of legendary monsters covers the ceiling, and a pile of rotten apples lies in the east side of the room

Monster

15 x Duergar (cr 1, mm 122); hard, 3000 xp


Treasure: 10 cp; 12 ep; 17 cp; 7 gp; 13 gp; 7 gp; 14 sp; 11 cp; 14 gp; 8 ep; 12 cp; 5 pp; 9 gp; 17 sp; 16 cp

Room #308
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Vampiric Mist and 12 x Shadow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #309

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #326, inhabited by 4 x Drow and 11 x Quaggoth

Monster

Roper (cr 5, mm 261) and 11 x Piercer (cr 1/2, mm 252); medium, 2900 xp


Treasure: 90 gp; 10 ep; 5 pp; 16 cp; 14 gp; 13 cp; 19 cp; 8 ep; 14 sp; 11 sp; 13 ep; 15 cp

Room #309
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308, inhabited by Roper and 11 x Piercer

East Entry

Locked Stone Door (DC 15 to open)

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #326, inhabited by 4 x Drow and 11 x Quaggoth

Empty 
Room #310
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A balcony hangs from the south wall, and someone has scrawled "Lightning comes before thunder" on the south wall

Monster

Beholder (cr 13, mm 28) and 1 x Drow Elite Warrior (cr 5, mm 128); medium, 11800 xp


Treasure: 600 ep, 400 gp; 120 ep, 70 gp

Room #311
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #285

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #322, inhabited by Hobgoblin Captain and 10 x Hobgoblin

South Entry

Archway

→   Leads to room #337

Room Features

A tile labyrinth covers the floor, and a pile of broken glass lies in the south-east corner of the room

Monster

6 x Hobgoblin (cr 1/2, mm 186) and 6 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 4800 xp


Treasure: 18 cp; 3 pp; 12 cp; 6 gp; 20 cp; 16 ep; 10 cp; 13 sp; 11 gp; 23 cp; 3 pp; 18 sp

Room #312
North Entry

Archway

→   Leads to room #287, inhabited by Spectator and 4 x Gibbering Mouther

West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #303, inhabited by Duergar Warlord and 10 x Duergar

West Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #324

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #329

Empty 
Room #313
North Entry

Archway

→   Leads to room #287, inhabited by Spectator and 4 x Gibbering Mouther

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #329

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #314, inhabited by Darkling Elder and 14 x Darkling

Room Features

An overwhelming stench fills the room, and a pile of rotten apples lies in the north-west corner of the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 15 x Shadow (cr 1/2, mm 269); medium, 2200 xp


Treasure: 13 cp; 10 gp; 12 gp; 8 ep; 17 cp; 18 cp; 7 ep; 6 pp; 13 ep; 17 sp; 13 sp; 19 sp; 17 sp; 9 ep; 14 ep; 11 gp

Room #314
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #313, inhabited by Vampiric Mist and 15 x Shadow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #330, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 14 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1850 xp


Treasure: 18 cp; 21 cp; 17 cp; 18 sp; 9 cp; 8 gp; 9 sp; 15 sp; 10 ep; 6 pp; 17 cp; 18 cp; 9 gp; 11 sp; 10 gp

Room #315
North Entry

Archway

→   Leads to room #294

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #305

Room Features

A stone ramp ascends towards the west wall, and the scent of urine fills the north side of the room

Monster

5 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 9 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 4175 xp


Treasure: 9 gp; 13 cp; 17 sp; 20 cp; 17 cp; 5 gp; 11 gp; 13 gp; 24 cp; 7 ep; 11 gp; 20 cp; 13 cp; 9 sp

Room #316
West Entry

Locked Iron Door (DC 20 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342, inhabited by 3 x Duergar Hammerer and 4 x Duergar

Room Features

Someone has scrawled "We've run out of torches" on the west wall, and the floor is covered with claw marks

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 14 x Orc (cr 1/2, mm 246); easy, 1850 xp


Treasure: 18 cp; 18 cp; 12 gp; 14 sp; 9 ep; 10 gp; 21 cp; 23 cp; 13 ep; 12 sp; 6 gp; 6 pp; 13 sp; 6 pp; 21 cp

Room #317
North Entry

Archway

→   Leads to room #297

West Entry

Archway

→   Leads to room #306, inhabited by 2 x Gloom Weaver

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by Rot Troll and 2 x Troll

Empty 
Room #318
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297

South Entry

Archway

→   Leads to room #334, inhabited by Rot Troll and 2 x Troll

Trap

Earthquake Trap: DC 15 to find, DC 15 to disable; affects all targets within a 40 ft. square area, DC 15 save or take 10d10 damage and be knocked prone

Room #319
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #298

Empty 
Room #320
West Entry

Archway

→   Leads to room #299, inhabited by 5 x Duergar and 12 x Giant Rat

East Entry #1

Archway

→   Leads to room #307, inhabited by 15 x Duergar

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #336, inhabited by Fire Giant Dreadnought

Trap

Animated Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained and take 4d10 damage per round

Room #321
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #301

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328, inhabited by 2 x Stone Giant and 2 x Saber-toothed Tiger

Room Features

A toppled statue lies in the north side of the room, and someone has scrawled "The last wards have fallen" on the east wall

Monster

Duergar Despot (cr 12, motm 107, mtf 188) and 3 x Duergar Stone Guard (cr 2, motm 110, mtf 191); deadly, 9750 xp


Treasure: 1000 gp, 10 pp; 9 gp; 8 ep; 9 ep

Room #322
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #292

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #311, inhabited by 6 x Hobgoblin and 6 x Cave Fisher

Monster

Hobgoblin Captain (cr 3, mm 186) and 10 x Hobgoblin (cr 1/2, mm 186); easy, 1700 xp


Treasure: 14 ep; 10 gp; 19 cp; 11 gp; 8 gp; 19 cp; 14 sp; 15 sp; 15 cp; 1 pp; 13 cp

Room #323
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #324

Room Features

Part of the north wall has collapsed into the room, and the ceiling is covered with needle-like stalactites

Room #324
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #323

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #312

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348, inhabited by Orc Nurtured One of Yurtrus and 13 x Orc

Room Features

Someone has scrawled "The curse can never be broken" on the west wall, and the ceiling is covered with scorch marks

Room #325
North Entry

Locked Stone Door (DC 20 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #306, inhabited by 2 x Gloom Weaver

South Entry

Archway

→   Leads to room #349, inhabited by 5 x Drow and 13 x Quaggoth

Monster

7 x Orog (cr 2, mm 247); easy, 3150 xp


Treasure: 14 cp; 15 cp; 13 gp; 26 cp; 6 gp; 6 pp; 15 cp

Room #326
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #308, inhabited by Roper and 11 x Piercer

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #309

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #336, inhabited by Fire Giant Dreadnought

East Entry

Archway

→   Leads to room #327, inhabited by Orc Eye of Gruumsh and 13 x Orc

Monster

4 x Drow (cr 1/4, mm 128) and 11 x Quaggoth (cr 2, mm 256); hard, 5150 xp


Treasure: 17000 gp, 1200 pp, a fine leather belt tooled with mythical imagery (750 gp), a gilded wooden puzzle box engraved with floral vines (750 gp), a gold rod engraved with mythical creatures (750 gp), a velvet coat trimmed with squirrel fur (750 gp), an amber cup engraved with a renowned coat of arms (750 gp), an ivory scepter inlaid with ornate platinum scrollwork (750 gp), Potion of Fire Giant Strength (rare, dmg 187), Potion of Frost Giant Strength (rare, dmg 187)

Trap

Poisoned Arrow Turret: DC 15 to find, DC 10 to disable; initiative +2, 1 attack per round, +6 to hit against one target, 10d10 piercing/poison damage

Room #327
West Entry

Archway

→   Leads to room #326, inhabited by 4 x Drow and 11 x Quaggoth

Room Features

Part of the ceiling has collapsed into the room, and someone has scrawled "The Adventurers of Aswick killed twelve orcs here" on the north wall

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 13 x Orc (cr 1/2, mm 246); easy, 1750 xp


Treasure: 12 sp; 2 pp; 10 sp; 15 cp; 15 sp; 19 sp; 10 sp; 11 gp; 16 gp; 14 cp; 14 gp; 9 gp; 7 gp; 13 cp

Room #328
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #321, inhabited by Duergar Despot and 3 x Duergar Stone Guard

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #352, inhabited by 10 x Mimic

Monster

2 x Stone Giant (cr 7, mm 156) and 2 x Saber-toothed Tiger (cr 2, mm 336); medium, 6700 xp


Treasure: 80 gp, 13 pp; 1100 cp, 40 ep; 9 gp; 11 gp

Room #329
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #312

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #313, inhabited by Vampiric Mist and 15 x Shadow

Empty 
Room #330
North Entry

Archway

→   Leads to room #314, inhabited by Darkling Elder and 14 x Darkling

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #331, inhabited by Fomorian and 5 x Boggle

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #357, inhabited by 4 x Duergar Stone Guard and 1 x Adult Oblex

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #358, inhabited by Balhannoth and 1 x Gibbering Mouther

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 7 x Hobgoblin (cr 1/2, mm 186); easy, 1800 xp


Treasure: 6 pp; 11 sp; 15 sp; 14 cp; 5 sp; 10 gp; 11 gp; 9 gp

Room #331
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #330, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #359, inhabited by Duergar Warlord and 6 x Duergar Stone Guard

Room Features

Several alcoves are cut into the north and south walls, and the north and west walls are covered with goblin graffiti

Monster

Fomorian (cr 8, mm 136) and 5 x Boggle (cr 1/8, motm 65, vgm 128); easy, 4025 xp


Treasure: 100 gp; 14 sp; 12 gp; 8 ep; 20 cp; 13 gp

Room #332
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #305

East Entry #1

Archway

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #341

Room Features

A circle of tall stones stands in the south-west corner of the room, and someone has scrawled a monstrous face on the west wall

Monster

Gloom Weaver (cr 9, motm 213, mtf 224) and 1 x Shadow Dancer (cr 7, motm 213, mtf 225); medium, 7900 xp


Treasure: 1600 cp, 20 ep; 100 ep, 110 gp

Room #333
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #306, inhabited by 2 x Gloom Weaver

East Entry

Archway

→   Leads to room #334, inhabited by Rot Troll and 2 x Troll

Room Features

A stream of acid flows along a channel in the floor, and several headless statues are scattered throughout the room

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #343

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); hard, 8600 xp


Treasure: 120 gp; 900 cp, 50 ep; 160 gp

Room #335
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351, inhabited by Duergar Warlord and 4 x Duergar

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 12 x Duergar (cr 1, mm 122); medium, 2850 xp


Treasure: 3 pp; 15 sp; 15 ep; 11 gp; 9 sp; 14 cp; 16 sp; 25 cp; 21 cp; 12 sp; 7 gp; 20 cp; 12 cp

Room #336
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #307, inhabited by 15 x Duergar

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #320

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326, inhabited by 4 x Drow and 11 x Quaggoth

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); medium, 11500 xp


Treasure: 900 sp, 300 gp

Room #337
North Entry

Archway

→   Leads to room #311, inhabited by 6 x Hobgoblin and 6 x Cave Fisher

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338, inhabited by Bugbear Chief and 10 x Bugbear

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled "Upon the third day of the Year of Omens, when the Venomous Serpent rests upon the tomb and sea becomes sky, the Nameless shall rise" on the west wall

Room #338
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337

East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #339

Monster

Bugbear Chief (cr 3, mm 33) and 10 x Bugbear (cr 1, mm 33); easy, 2700 xp


Treasure: 13 sp; 7 ep; 6 gp; 6 gp; 15 sp; 15 sp; 13 ep; 13 sp; 10 ep; 17 sp; 9 gp

Room #339
West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #338, inhabited by Bugbear Chief and 10 x Bugbear

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323

East Entry #2

Archway

→   Leads to room #347, inhabited by Yuan-ti Pit Master and 5 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #355

Room Features

A chute falls into the room from above, and an iron chandelier hangs from the ceiling in the north-east corner of the room

Room #340
South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #357, inhabited by 4 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

A faded and torn tapestry hangs from the west wall, and floating motes of light fill the west side of the room

Trap

Lightning Turret: DC 10 to find, DC 20 to disable; initiative +3, 1 attack per round, affects all targets in a 40 ft. line, DC 18 save or take 18d10 lightning damage

Room #341
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #332, inhabited by Gloom Weaver and 1 x Shadow Dancer

West Entry #2

Archway

→   Leads to room #360

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #366, inhabited by Ogre Bolt Launcher and 6 x Ogre

Room Features

A tile labyrinth covers the floor, and a sundered club lies in the north side of the room

Room #342
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #316, inhabited by Orc Claw of Luthic and 14 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #349, inhabited by 5 x Drow and 13 x Quaggoth

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #361

Room Features

The floor is covered in square tiles, alternating white and black, and a fountain of water sits against the south wall

Monster

3 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 4 x Duergar (cr 1, mm 122); easy, 2150 xp


Treasure: 18 sp; 15 gp; 9 sp; 16 cp; 11 gp; 14 cp; 12 sp

Room #343
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by Rot Troll and 2 x Troll

South Entry

Archway

→   Leads to room #367, inhabited by Stone Giant Dreamwalker

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Bita was here" on the west wall

Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #364, inhabited by Rot Troll and 3 x Troll

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370, inhabited by Froghemoth and 7 x Bullywug

Room Features

A stone dais sits in the north side of the room, and a simple fireplace sits against the east wall

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 8 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3400 xp


Treasure: 140 sp, 100 gp; 9 sp; 13 cp; 14 sp; 4 pp; 19 cp; 12 sp; 22 cp; 6 gp

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344, inhabited by Yuan-ti Pit Master and 8 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346, inhabited by Myconid Sovereign and 8 x Quaggoth Spore Servant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by Rot Troll and 3 x Troll

Empty 
Room #346
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #364, inhabited by Rot Troll and 3 x Troll

South Entry

Archway

→   Leads to room #371, inhabited by Alkilith and 2 x Dybbuk

Room Features

A set of demonic war masks hangs on the north wall, and several iron cages are scattered throughout the room

Monster

Myconid Sovereign (cr 2, mm 232) and 8 x Quaggoth Spore Servant (cr 1, mm 230); easy, 2050 xp


Treasure: 8 sp; 13 gp; 13 gp; 9 gp; 12 sp; 11 sp; 20 sp; 14 gp; 19 sp

Room #347
West Entry

Archway

→   Leads to room #339

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #365

South Entry

Archway

→   Leads to room #374

Room Features

Someone has scrawled "one, ten, three" in draconic script on the east wall, and the walls are covered with slime

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 5 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2800 xp


Treasure: 150 gp; 15 sp; 19 sp; 14 sp; 14 sp; 2 pp

Room #348
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #365

Room Features

A large kiln and coal bin sit in the east side of the room, and the sound of horns can be heard in the center of the room

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 13 x Orc (cr 1/2, mm 246); easy, 1400 xp


Treasure: 13 gp; 9 ep; 6 gp; 13 gp; 12 sp; 15 sp; 11 sp; 13 gp; 19 cp; 14 gp; 16 cp; 20 cp; 8 gp; 16 cp

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by 7 x Orog

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #342, inhabited by 3 x Duergar Hammerer and 4 x Duergar

West Entry #2

Archway

→   Leads to room #361

Room Features

Burning torches in iron sconces line the east and west walls, and a chirping noise fills the room

Monster

5 x Drow (cr 1/4, mm 128) and 13 x Quaggoth (cr 2, mm 256); deadly, 6100 xp


Treasure: 9 sp; 11 cp; 20 sp; 16 sp; 12 cp; 15 sp; 19 cp; 8 sp; 20 cp; 5 ep; 13 gp; 12 gp; 22 cp; 22 cp; 13 sp; 8 sp; 10 sp; 10 gp

Trap

Bolter Turret: DC 10 to find, DC 10 to disable; initiative +4, 3 attacks per round, +4 to hit against one target, 4d10 piercing damage

Room #350
South Entry

Archway

→   Leads to room #379, inhabited by Drow Priestess of Lolth and 1 x Giant Spider

Room Features

A shallow pit lies in the north-west corner of the room, and a ruined siege weapon sits in the south side of the room

Room #351
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #335, inhabited by Duergar Mind Master and 12 x Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 4 x Duergar (cr 1, mm 122); easy, 3100 xp


Treasure: 1500 cp, 50 ep; 16 sp; 13 ep; 7 gp; 13 sp

Room #352
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328, inhabited by 2 x Stone Giant and 2 x Saber-toothed Tiger

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #353

Monster

10 x Mimic (cr 2, mm 220); medium, 4500 xp


Treasure: 20 cp; 10 ep; 16 sp; 12 sp; 11 ep; 13 ep; 19 sp; 18 cp; 11 gp; 12 sp

Room #353
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #352, inhabited by 10 x Mimic

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #354, inhabited by Mind Flayer and 7 x Quaggoth

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372

South Entry

Archway

→   Leads to room #382, inhabited by 2 x Soul Monger

Room Features

Various torture devices are scattered throughout the room, and a jingling sound can be heard in the south-east corner of the room

Room #354
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #353

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #355

South Entry #1

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #372

South Entry #2

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #373, inhabited by Devourer and 1 x Skeleton

Room Features

A carved stone statue stands in the south-west corner of the room, and a rotting journal lies in the south-west corner of the room

Monster

Mind Flayer (cr 7, mm 222) and 7 x Quaggoth (cr 2, mm 256); hard, 6050 xp


Treasure: 240 sp, 30 gp; 9 gp; 10 sp; 4 pp; 17 sp; 19 cp; 6 ep; 12 gp

Room #355
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #354, inhabited by Mind Flayer and 7 x Quaggoth

Empty 
Room #356
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #357, inhabited by 4 x Duergar Stone Guard and 1 x Adult Oblex

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #384

Empty 
Room #357
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #340

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #330, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #356

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #375

Room Features

A cube of solid stone stands in the south-west corner of the room, and a pile of rotting wood lies in the center of the room

Monster

4 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 3600 xp


Treasure: 17 sp; 10 gp; 14 ep; 19 sp; 900 cp, 50 ep

Room #358
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #330, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #359, inhabited by Duergar Warlord and 6 x Duergar Stone Guard

South Entry

Archway

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 1 x Gibbering Mouther (cr 2, mm 157); easy, 7650 xp


Treasure: 700 gp, 30 pp; 13 sp

Room #359
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #331, inhabited by Fomorian and 5 x Boggle

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #358, inhabited by Balhannoth and 1 x Gibbering Mouther

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #360

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #376

Room Features

A forge and anvil sit in the south-east corner of the room, and someone has scrawled "Never trust an elf" in dwarvish runes on the north wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 6 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 5000 xp


Treasure: 11000 gp, 1300 pp, a bloodstone bowl inlaid with platinum (250 gp), a gold salt cellar engraved with mythical creatures (250 gp), a linen coat threaded with electrum (250 gp), an ivory orb inlaid with a filigree of electrum (250 gp)

Room #360
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #359, inhabited by Duergar Warlord and 6 x Duergar Stone Guard

East Entry #1

Archway

→   Leads to room #341

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #366, inhabited by Ogre Bolt Launcher and 6 x Ogre

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #385, inhabited by Quaggoth Thonot and 10 x Quaggoth

Empty 
Room #361
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #342, inhabited by 3 x Duergar Hammerer and 4 x Duergar

East Entry

Archway

→   Leads to room #349, inhabited by 5 x Drow and 13 x Quaggoth

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377, inhabited by 3 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

Someone has scrawled a drawing of a sword on the east wall, and a pile of torn paper lies in the north-west corner of the room

Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379, inhabited by Drow Priestess of Lolth and 1 x Giant Spider

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "right, left, right, left, door, right" in dwarvish runes on the east wall

Monster

5 x Neogi (cr 3, motm 192, vgm 180); easy, 3500 xp


Treasure: 15 cp; 25 cp; 9 gp; 2 pp; 9 gp

Room #363
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369

Room Features

Spirals of yellow stones cover the floor, and a corroded iron key hangs from a hook on the south and west walls

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 8 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 5400 xp


Treasure: 130 gp; 16 sp; 11 gp; 17 cp; 7 gp; 10 gp; 17 sp; 12 cp; 13 sp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


17000 gp, 1500 pp, 2 x jacinth (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Quaal's Feather Token (swan boat) (rare, dmg 188), Spell Scroll (Ice Storm) (rare, dmg 200), Folding Boat (rare, dmg 170), Heward's Handy Haversack (rare, dmg 174), 2 x Potion of Superior Healing (rare, dmg 187)

Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #344, inhabited by Yuan-ti Pit Master and 8 x Yuan-ti Pureblood

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370, inhabited by Froghemoth and 7 x Bullywug

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #346, inhabited by Myconid Sovereign and 8 x Quaggoth Spore Servant

East Entry #2

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #371, inhabited by Alkilith and 2 x Dybbuk

Room Features

Someone has scrawled a large X on the east wall, and a pile of rotten leather lies in the south-east corner of the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 3 x Troll (cr 5, mm 291); deadly, 10400 xp


Treasure: 1300 cp, 60 ep; 180 sp, 50 gp; 80 ep, 90 gp; 1500 cp, 50 ep

Room #365
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #348, inhabited by Orc Nurtured One of Yurtrus and 13 x Orc

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #347, inhabited by Yuan-ti Pit Master and 5 x Yuan-ti Pureblood

Room Features

A stone stair ascends towards the west wall, and a broken hammer lies in the center of the room

Room #366
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #341

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #360

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #386

Room Features

Spirals of white stones cover the floor, and several pieces of torn paper are scattered throughout the room

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 6 x Ogre (cr 2, mm 237); easy, 3150 xp


Treasure: 11 gp; 10 gp; 8 gp; 21 cp; 14 sp; 9 gp; 18 sp

Room #367
North Entry

Archway

→   Leads to room #343

West Entry

Locked Iron Door (DC 10 to open)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #388, inhabited by Mind Flayer Arcanist and 11 x Grimlock

Room Features

A large kiln and coal bin sit in the north side of the room, and the floor is covered with ash

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); easy, 5900 xp


Treasure: 150 sp, 100 gp

Room #368
North Entry

Archway

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369

Empty 
Room #369
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351, inhabited by Duergar Warlord and 4 x Duergar

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #368

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #363, inhabited by Kruthik Hive Lord and 8 x Adult Kruthik

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #380, inhabited by Drow Shadowblade and 1 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A magical pool in the north-west corner of the room summons a water elemental to serve whomever drinks from it (but only once), and a wooden platform hangs over a deep pit in the west side of the room

Room #370
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #344, inhabited by Yuan-ti Pit Master and 8 x Yuan-ti Pureblood

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by Rot Troll and 3 x Troll

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #397, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

Room Features

The floor is covered in perfect hexagonal tiles, and a mouldy odor fills the room

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 7 x Bullywug (cr 1/4, mm 35); easy, 6250 xp


Treasure: 1100 cp, 20 ep; 16 cp; 9 gp; 12 ep; 12 sp; 13 ep; 10 gp; 16 sp

Room #371
North Entry

Archway

→   Leads to room #346, inhabited by Myconid Sovereign and 8 x Quaggoth Spore Servant

West Entry #1

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #364, inhabited by Rot Troll and 3 x Troll

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #399, inhabited by Yuan-ti Mind Whisperer and 5 x Yuan-ti Pureblood

Room Features

Someone has scrawled "When the Wound is healed and the Obsidian Orb is lost, the Temple of Maces shall be restored" on the east wall, and ghostly music can be faintly heard near the south wall

Monster

Alkilith (cr 11, motm 44, mtf 130) and 2 x Dybbuk (cr 4, motm 113, mtf 132); deadly, 9400 xp


Treasure: 1000 gp, 50 pp; 8 ep; 18 cp

Room #372
North Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #354, inhabited by Mind Flayer and 7 x Quaggoth

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353

West Entry #2

Locked Stone Door (DC 20 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #390, inhabited by Fire Giant Dreadnought

Room Features

Someone has scrawled "Save yourself, kill the others" in blood on the north wall, and the ceiling is covered with cobwebs

Room #373
North Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #354, inhabited by Mind Flayer and 7 x Quaggoth

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #374

South Entry

Unlocked Stone Door (60 hp)

Room Features

An enchanted pool in the north-east corner of the room ages whomever drinks from it (but only once), and a stair ascends to a catwalk hanging between the east and west walls

Monster

Devourer (cr 13, motm 93, vgm 138) and 1 x Skeleton (cr 1/4, mm 272); medium, 10050 xp


Treasure: 800 gp, 100 pp; 10 sp

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


18000 gp, 1500 pp

Room #374
North Entry

Archway

→   Leads to room #347, inhabited by Yuan-ti Pit Master and 5 x Yuan-ti Pureblood

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #373, inhabited by Devourer and 1 x Skeleton

South Entry

Archway

→   Leads to room #391, inhabited by Ulitharid and 2 x Mind Flayer

Empty 
Room #375
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #357, inhabited by 4 x Duergar Stone Guard and 1 x Adult Oblex

East Entry

Locked Stone Door (DC 15 to open)

Room Features

Several square holes are cut into the east wall, and a tile labyrinth covers the floor

Room #376
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #359, inhabited by Duergar Warlord and 6 x Duergar Stone Guard

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #401, inhabited by Duergar Mind Master and 13 x Duergar Stone Guard

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by 9 x Mimic

Empty 
Room #377
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #361

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

Room Features

A magical altar in the north-west corner of the room heals all wounds of whomever offers a prayer (but only once), and a round table and lantern sit in the north-west corner of the room

Monster

3 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); easy, 2050 xp


Treasure: 18 cp; 23 cp; 16 cp; 21 cp

Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #379, inhabited by Drow Priestess of Lolth and 1 x Giant Spider

Room Features

A magical mosaic on the west wall can be used to scry upon any known individual within the dungeon, and a tile mosaic of a god of artifice covers the floor

Monster

Soul Monger (cr 11, motm 214, mtf 226); easy, 7200 xp


Treasure: 1000 gp, 80 pp

Room #379
North Entry #1

Archway

→   Leads to room #350

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362, inhabited by 5 x Neogi

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #378, inhabited by Soul Monger

South Entry

Archway

→   Leads to room #405, inhabited by 2 x Stone Giant and 2 x Saber-toothed Tiger

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 1 x Giant Spider (cr 1, mm 328); easy, 4100 xp


Treasure: 160 gp; 10 gp

Room #380
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #369

West Entry #2

Locked Stone Door (DC 15 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #408

Room Features

A stone dais sits in the south-east corner of the room, and a charred wooden shield lies in the south-east corner of the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 1 x Drow (cr 1/4, mm 128); easy, 7250 xp


Treasure: 800 gp, 70 pp; 8 ep

Room #381
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #382, inhabited by 2 x Soul Monger

Room Features

An altar of evil sits in the south side of the room, and the scent of urine fills the room

Monster

Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900 xp


Treasure: 1200 cp, 50 ep

Room #382
North Entry

Archway

→   Leads to room #353

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #381, inhabited by Elder Oblex

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #400, inhabited by 13 x Bugbear and 1 x Half-ogre

Room Features

Someone has scrawled "Nocri fell here, her spear sundered" on the north wall, and several corroded iron spikes are scattered throughout the room

Monster

2 x Soul Monger (cr 11, motm 214, mtf 226); deadly, 14400 xp


Treasure: 10000 gp, 2100 pp, a drake hide coinpurse sewn with platinum (750 gp), a fine leather vest sewn with gold (750 gp), a jet dragon skull wreathed in continual flame (750 gp), a lacquered wooden orb set with black opal and opal (750 gp), a platinum chime set with a single flawless ruby (750 gp), Spell Scroll (Spare the Dying) (common, dmg 200), Spell Scroll (Moonbeam) (uncommon, dmg 200), Potion of Healing (common, dmg 187), +1 Ammunition (50 blowgun needles) (uncommon, dmg 150), Driftglobe (uncommon, dmg 166), Potion of Fire Breath (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187)

Trap

Animated Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained and take 4d10 damage per round

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


9000 gp, 2000 pp, a coral salt cellar inlaid with a meandros of platinum (250 gp), a lacquered wooden chalice inlaid with a meandros of platinum (250 gp), a petrified rabbit engraved with arcane runes (250 gp), a silver bracer inlaid with ornate electrum scrollwork (250 gp), a silver rapier engraved with elven script (250 gp), a velvet merchant's cap threaded with platinum (250 gp), +2 Ammunition (20 sling bullets) (rare, dmg 150), Quaal's Feather Token (fan) (rare, dmg 188), Bead of Force (rare, dmg 154), Horseshoes of Speed (rare, dmg 175), Oil of Etherealness (rare, dmg 183), Potion of Frost Giant Strength (rare, dmg 187)

Room #383
South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #411, inhabited by 14 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

Someone has scrawled "Abandon all hope" in goblin runes on the west wall, and a rusted sword lies in the north-west corner of the room

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 4 x Ogre (cr 2, mm 237); easy, 2500 xp


Treasure: 16 cp; 7 gp; 12 gp; 12 sp; 9 gp

Room #384
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #356

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #412, inhabited by Kruthik Hive Lord and 6 x Adult Kruthik

South Entry #2

Archway

→   Leads to room #413, inhabited by Drow Inquisitor

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "black, white, ruby" on the south wall

Room #385
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #360

South Entry #1

Archway

→   Leads to room #402, inhabited by 9 x Mimic

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #403, inhabited by Hobgoblin Devastator and 8 x Hobgoblin

Monster

Quaggoth Thonot (cr 3, mm 256) and 10 x Quaggoth (cr 2, mm 256); hard, 5200 xp


Treasure: 13 ep; 16 sp; 18 cp; 13 sp; 16 cp; 7 sp; 9 sp; 22 cp; 10 ep; 21 sp; 15 ep

Room #386
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #366, inhabited by Ogre Bolt Launcher and 6 x Ogre

South Entry #1

Archway

→   Leads to room #403, inhabited by Hobgoblin Devastator and 8 x Hobgoblin

South Entry #2

Archway

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Rune of Hypnosis: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become incapacitated for 1d4 rounds


13000 gp, 2000 pp, a gold ring inlaid with ornate orichalcum scrollwork (750 gp), a platinum dagger engraved with thorned vines (750 gp), a porcelain bowl adorned with platinum and a griffon in relief (750 gp), Quaal's Feather Token (fan) (rare, dmg 188)

Room #387
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #388, inhabited by Mind Flayer Arcanist and 11 x Grimlock

South Entry

Archway

→   Leads to room #414

Room Features

Skeletons hang from chains and manacles against the south wall, and a cold spot can be felt in the center of the room

Monster

Fomorian (cr 8, mm 136) and 1 x Troll (cr 5, mm 291); medium, 5700 xp


Treasure: 1800 cp, 40 ep; 130 gp

Trap

Flamethrower Turret: DC 10 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. cone, DC 15 save or take 10d10 fire damage

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


19000 gp, 1100 pp, a dragon horn puzzle box inlaid with a filigree of platinum (750 gp), a fine leather armor trimmed with squirrel fur (750 gp), a gilded wooden shield brooch engraved with noble imagery (750 gp), an electrum ring brooch engraved with arcane runes (750 gp), an ivory rod engraved with noble imagery (750 gp), an onyx plate set with a rosette of alexandrite (750 gp), Spell Scroll (Demiplane) (very rare, dmg 200)

Room #388
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #367, inhabited by Stone Giant Dreamwalker

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #387, inhabited by Fomorian and 1 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #406

Room Features

The south and east walls are covered with sword cuts, and a pierced breastplate lies in the south side of the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 11 x Grimlock (cr 1/4, mm 175); hard, 4450 xp


Treasure: 16000 gp, 2300 pp, a fine leather saddle trimmed with squirrel fur (750 gp), a gold flower brooch inlaid with ornate platinum scrollwork (750 gp), a lacquered wooden scepter engraved with arcane runes (750 gp), a pair of silk brocade gloves threaded with platinum (750 gp), an ivory chalice engraved with spirals (750 gp), Spell Scroll (Mordenkainen's Magnificent Mansion) (very rare, dmg 200), Potion of Supreme Healing (very rare, dmg 187), Potion of Vitality (very rare, dmg 188)

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by Fomorian and 7 x Boggle

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Trespassers will be flayed alive" in blood on the west wall

Room #390
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #372

West Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #400, inhabited by 13 x Bugbear and 1 x Half-ogre

East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by Death Tyrant and 14 x Zombie

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); medium, 11500 xp


Treasure: 900 gp, 30 pp

Room #391
North Entry

Archway

→   Leads to room #374

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #411, inhabited by 14 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

A fountain decorated with five water-breathing dragon heads sits in the south side of the room, and a clicking noise fills the room

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 2 x Mind Flayer (cr 7, mm 222); deadly, 10800 xp


Treasure: 80 gp, 8 pp; 1200 cp, 50 ep; 230 sp, 70 gp

Room #392
East Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #393, inhabited by 10 x Derro Savant and 16 x Derro

South Entry

Archway

→   Leads to room #413, inhabited by Drow Inquisitor

Room Features

A faded and torn tapestry hangs from the west wall, and the sound of rushing water can be heard in the west side of the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 3 x Intellect Devourer (cr 2, mm 191); medium, 5250 xp


Treasure: 230 sp, 90 gp; 5 ep; 4 pp; 9 sp

Trap

Flamethrower Turret: DC 15 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 20 save or take 18d10 fire damage

Room #393
West Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #392, inhabited by Mind Flayer Arcanist and 3 x Intellect Devourer

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #394, inhabited by Death Kiss

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

Monster

10 x Derro Savant (cr 3, motm 92, mtf 159) and 16 x Derro (cr 1/4, motm 91, mtf 158); deadly, 7800 xp


Treasure: 7000 gp, 1700 pp, 2 x black pearl (500 gp), 3 x diamond (500 gp), alexandrite (500 gp), 3 x aquamarine (500 gp), 3 x blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Spell Scroll (Divine Favor) (common, dmg 200), Potion of Healing (common, dmg 187), Spell Scroll (Continual Flame) (uncommon, dmg 200), Potion of Fire Breath (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #394
North Entry

Archway

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #393, inhabited by 10 x Derro Savant and 16 x Derro

Monster

Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp


Treasure: 150 ep, 60 gp

Room #395
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377, inhabited by 3 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by Soul Monger

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422

Empty 
Room #396
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #408

Room Features

A tile mosaic of geometric patterns covers the floor, and a ruined siege weapon sits in the east side of the room

Room #397
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #370, inhabited by Froghemoth and 7 x Bullywug

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #398, inhabited by Venom Troll and 1 x Troll

South Entry #1

Archway

→   Leads to room #426, inhabited by Darkling Elder and 14 x Darkling

South Entry #2

Archway

→   Leads to room #427, inhabited by 3 x Choldrith

Room Features

A faded and torn tapestry hangs from the south wall, and someone has scrawled "Has anyone seen my invisible cloak?" on the north wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 14 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3900 xp


Treasure: 13 cp; 4 pp; 9 gp; 18 sp; 17 sp; 16 sp; 4 pp; 16 sp; 11 gp; 16 cp; 9 sp; 9 ep; 13 cp; 16 cp; 10 gp

Room #398
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

East Entry #1

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #399, inhabited by Yuan-ti Mind Whisperer and 5 x Yuan-ti Pureblood

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #415

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); easy, 4700 xp


Treasure: 100 gp; 1300 cp, 10 ep

Room #399
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #371, inhabited by Alkilith and 2 x Dybbuk

West Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #398, inhabited by Venom Troll and 1 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409, inhabited by Balhannoth

Room Features

An iron chain hangs from the ceiling in the south-west corner of the room, and a rusted amulet lies in the east side of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 5 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2100 xp


Treasure: 21 cp; 17 cp; 14 sp; 11 gp; 8 gp; 18 sp

Room #400
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #382, inhabited by 2 x Soul Monger

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #409, inhabited by Balhannoth

East Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #390, inhabited by Fire Giant Dreadnought

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #416

Monster

13 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); medium, 2800 xp


Treasure: 29 cp; 9 cp; 19 cp; 7 ep; 14 sp; 5 pp; 14 cp; 12 sp; 15 ep; 14 gp; 26 cp; 13 cp; 16 sp; 13 sp

Room #401
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Archway

→   Leads to room #402, inhabited by 9 x Mimic

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #429, inhabited by 3 x Svirfneblin and 1 x Xorn

Room Features

A tile mosaic of ghoulish carnage covers the floor, and a ruined chain shirt lies in the north-east corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 13 x Duergar Stone Guard (cr 2, motm 110, mtf 191); deadly, 6300 xp


Treasure: 20 cp; 12 sp; 18 cp; 25 cp; 11 gp; 15 gp; 13 sp; 3 pp; 18 sp; 11 sp; 16 gp; 9 sp; 10 gp; 12 sp

Room #402
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376

North Entry #2

Archway

→   Leads to room #385, inhabited by Quaggoth Thonot and 10 x Quaggoth

West Entry

Archway

→   Leads to room #401, inhabited by Duergar Mind Master and 13 x Duergar Stone Guard

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403, inhabited by Hobgoblin Devastator and 8 x Hobgoblin

Room Features

Someone has scrawled "Beneath the fountain" in dwarvish runes on the east wall, and a sundered helm lies in the north-east corner of the room

Monster

9 x Mimic (cr 2, mm 220); medium, 4050 xp


Treasure: 18 cp; 13 gp; 24 cp; 10 sp; 12 gp; 14 cp; 10 sp; 12 sp; 13 sp

Room #403
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #385, inhabited by Quaggoth Thonot and 10 x Quaggoth

North Entry #2

Archway

→   Leads to room #386

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #402, inhabited by 9 x Mimic

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #421

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #431

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 8 x Hobgoblin (cr 1/2, mm 186); easy, 1900 xp


Treasure: 17 cp; 11 gp; 11 gp; 16 sp; 18 cp; 15 sp; 16 sp; 13 cp; 13 sp

Room #404
East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #405, inhabited by 2 x Stone Giant and 2 x Saber-toothed Tiger

South Entry

Archway

→   Leads to room #422

Monster

4 x Wraith (cr 5, mm 302); hard, 7200 xp


Treasure: 13000 gp, 2200 pp, diamond (1000 gp), 2 x black opal (1000 gp), 2 x emerald (1000 gp), 2 x fire opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp)

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


10000 gp, 1700 pp, 3 x agate (1000 gp), diamond (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), fire opal (1000 gp), star ruby (1000 gp), 2 x star sapphire (1000 gp), Spell Scroll (Demiplane) (very rare, dmg 200)

Room #405
North Entry

Archway

→   Leads to room #379, inhabited by Drow Priestess of Lolth and 1 x Giant Spider

West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #404, inhabited by 4 x Wraith

West Entry #2

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #422

Monster

2 x Stone Giant (cr 7, mm 156) and 2 x Saber-toothed Tiger (cr 2, mm 336); medium, 6700 xp


Treasure: 1200 cp, 10 ep; 140 sp, 70 gp; 16 sp; 9 gp

Room #406
North Entry

Archway

→   Leads to room #388, inhabited by Mind Flayer Arcanist and 11 x Grimlock

East Entry

Archway

Room Features

An iron chandelier hangs from the ceiling in the west side of the room, and a pile of empty bottles lies in the north-west corner of the room

Room #407
North Entry

Archway

→   Leads to room #389

West Entry

Locked Iron Door (DC 25 to open)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #408

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #423, inhabited by Mindwitness and 1 x Mind Flayer

Monster

Fomorian (cr 8, mm 136) and 7 x Boggle (cr 1/8, motm 65, vgm 128); easy, 4075 xp


Treasure: 1400 cp, 10 ep; 9 ep; 18 ep; 17 sp; 9 gp; 11 cp; 18 cp; 9 gp

Room #408
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #380, inhabited by Drow Shadowblade and 1 x Drow

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #407, inhabited by Fomorian and 7 x Boggle

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #396

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by 2 x Fire Giant and 1 x Red Dragon Wyrmling

Empty 
Room #409
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by Yuan-ti Mind Whisperer and 5 x Yuan-ti Pureblood

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #415

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #400, inhabited by 13 x Bugbear and 1 x Half-ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

Room Features

A circle of tall stones stands in the south side of the room, and a whistling noise fills the room

Monster

Balhannoth (cr 11, motm 55, mtf 118); easy, 7200 xp


Treasure: 800 gp, 30 pp

Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Fire Giant Dreadnought

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by Elder Oblex

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418, inhabited by Quaggoth Thonot and 9 x Quaggoth

Monster

Death Tyrant (cr 14, mm 29) and 14 x Zombie (cr 1/4, mm 316); hard, 12200 xp


Treasure: 12000 gp, 800 pp

Trap

Magic Missle Turret: DC 20 to find, DC 15 to disable; initiative +1, 1 attack per round, 4d10 force damage

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +6 to hit against one target, 10d10 piercing/poison damage


10000 gp, 1500 pp, a deck of ivory tarot cards inlaid with platinum (750 gp), a gilded wooden chalice inlaid with a meandros of platinum (750 gp), a lacquered wooden orb set with alexandrite and black pearl (750 gp), a petrified falcon set with peridot (750 gp), an ivory coffer engraved with spirals (750 gp)

Room #411
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #383, inhabited by Ogre Chain Brute and 4 x Ogre

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #391, inhabited by Ulitharid and 2 x Mind Flayer

East Entry

Archway

→   Leads to room #412, inhabited by Kruthik Hive Lord and 6 x Adult Kruthik

Room Features

Someone has scrawled "Fridga Sigidotr was here" on the east wall, and laughter can be heard in the west side of the room

Monster

14 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 1600 xp


Treasure: 23 cp; 12 sp; 18 cp; 8 gp; 23 cp; 10 gp; 12 gp; 18 gp; 20 cp; 16 ep; 15 gp; 7 gp; 13 ep; 18 sp; 6 gp

Room #412
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #384

West Entry #1

Archway

→   Leads to room #411, inhabited by 14 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry #2

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #413, inhabited by Drow Inquisitor

Room Features

Various torture devices are scattered throughout the room, and the floor is covered with sand

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 6 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 4500 xp


Treasure: 100 gp, 17 pp; 9 gp; 11 sp; 21 cp; 17 cp; 13 gp; 5 gp

Room #413
North Entry #1

Archway

→   Leads to room #384

North Entry #2

Archway

→   Leads to room #392, inhabited by Mind Flayer Arcanist and 3 x Intellect Devourer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #412, inhabited by Kruthik Hive Lord and 6 x Adult Kruthik

South Entry

Unlocked Stone Door (60 hp) (slides down)

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184); medium, 11500 xp


Treasure: 800 gp, 20 pp

Room #414
North Entry

Archway

→   Leads to room #387, inhabited by Fomorian and 1 x Troll

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #433, inhabited by Spawn of Kyuss and 7 x Zombie

Room Features

A sloped pit lined with iron spikes lies in the south side of the room, and someone has scrawled "Lightning comes before thunder" on the south wall

Room #415
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #398, inhabited by Venom Troll and 1 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409, inhabited by Balhannoth

South Entry

Archway

→   Leads to room #435, inhabited by 4 x Duergar Hammerer and 7 x Duergar

Empty 
Room #416
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #400, inhabited by 13 x Bugbear and 1 x Half-ogre

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by Elder Oblex

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #436

Room Features

A narrow shaft descends from the room into a midden chamber below, and skeletons hang from chains and manacles against the east and west walls

Room #417
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #416

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #410, inhabited by Death Tyrant and 14 x Zombie

Monster

Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900 xp


Treasure: 150 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


15000 gp, 2200 pp, agate (1000 gp), 2 x diamond (1000 gp), 2 x jacinth (1000 gp), blue sapphire (1000 gp), fire opal (1000 gp), opal (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Oil of Sharpness (very rare, dmg 184)

Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by Death Tyrant and 14 x Zombie

West Entry #2

Locked Iron Door (DC 10 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #437

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Quaggoth Thonot (cr 3, mm 256) and 9 x Quaggoth (cr 2, mm 256); medium, 4750 xp


Treasure: 22 cp; 13 gp; 6 pp; 10 gp; 11 gp; 14 sp; 22 cp; 10 gp; 18 sp; 7 cp

Room #419
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #420, inhabited by Ghast and 13 x Ghoul

South Entry

Archway

→   Leads to room #446, inhabited by Darkling Elder and 12 x Darkling

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


10000 gp, 2400 pp, black pearl (500 gp), 3 x diamond (500 gp), alexandrite (500 gp), 2 x aquamarine (500 gp), 3 x blue spinel (500 gp), 3 x topaz (500 gp), Spell Scroll (Giant Insect) (rare, dmg 200), Heward's Handy Haversack (rare, dmg 174), Necklace of Fireballs (rare, dmg 182), 3 x Potion of Superior Healing (rare, dmg 187)

Room #420
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #419

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #429, inhabited by 3 x Svirfneblin and 1 x Xorn

South Entry

Archway

→   Leads to room #447

Room Features

A stair ascends to a catwalk hanging between the north and south walls, and the scent of smoke fills the east side of the room

Monster

Ghast (cr 2, mm 148) and 13 x Ghoul (cr 1, mm 148); medium, 3050 xp


Treasure: 9 ep; 21 cp; 5 ep; 8 sp; 13 sp; 12 cp; 10 sp; 7 gp; 12 sp; 18 sp; 17 cp; 20 sp; 16 gp; 11 ep

Trap

Poisoned Scythe Blade: DC 10 to find, DC 10 to disable; +7 to hit against all targets within a 5 ft. arc, 10d10 slashing/poison damage

Room #421
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #403, inhabited by Hobgoblin Devastator and 8 x Hobgoblin

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #439

Room Features

A stone dais sits in the north-west corner of the room, and a tile mosaic of a draconic god covers the floor

Room #422
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

North Entry #2

Archway

→   Leads to room #404, inhabited by 4 x Wraith

East Entry #1

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #405, inhabited by 2 x Stone Giant and 2 x Saber-toothed Tiger

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #432, inhabited by Choldrith and 14 x Chitine

Empty 
Room #423
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #407, inhabited by Fomorian and 7 x Boggle

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #441

Room Features

A magical mural on the west wall depicts the gruesome death of whomever views it, and a creaking sound can be heard in the north side of the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); easy, 4700 xp


Treasure: 1700 cp, 40 ep; 1900 cp, 10 ep

Trap

Poisoned Arrow Turret: DC 10 to find, DC 15 to disable; initiative +1, 1 attack per round, +8 to hit against one target, 10d10 piercing/poison damage

Room #424
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425, inhabited by 2 x Fire Giant and 1 x Red Dragon Wyrmling

Room Features

A metallic odor fills the room, and a pile of candles lies in the north-east corner of the room

Room #425
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #424

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #426, inhabited by Darkling Elder and 14 x Darkling

Room Features

A ruined siege weapon sits in the west side of the room, and someone has scrawled "Beware the basilisk" on the west wall

Monster

2 x Fire Giant (cr 9, mm 154) and 1 x Red Dragon Wyrmling (cr 4, mm 98); hard, 11100 xp


Treasure: 1300 cp, 40 ep; 190 sp, 60 gp; 6 gp

Room #426
North Entry

Archway

→   Leads to room #397, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425, inhabited by 2 x Fire Giant and 1 x Red Dragon Wyrmling

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442

Room Features

Someone has scrawled "Watch out for basilisk" in orcish runes on the west wall, and a pair of dice lies in the east side of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 14 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1850 xp


Treasure: 16 cp; 17 cp; 20 cp; 10 gp; 15 cp; 17 cp; 18 sp; 6 gp; 20 cp; 9 sp; 24 cp; 14 sp; 16 gp; 13 cp; 12 gp

Room #427
North Entry

Archway

→   Leads to room #397, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #434

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #443

Room Features

A group of draconic faces have been carved into the east wall, and someone has scrawled "It's a trap" in draconic script on the east wall

Monster

3 x Choldrith (cr 3, motm 77, vgm 132); easy, 2100 xp


Treasure: 11 gp; 16 gp; 19 cp

Room #428
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409, inhabited by Balhannoth

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #436

Empty 
Room #429
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #401, inhabited by Duergar Mind Master and 13 x Duergar Stone Guard

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #420, inhabited by Ghast and 13 x Ghoul

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #430

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #447

Room Features

A large kiln and coal bin sit in the south-east corner of the room, and a rusted breastplate lies in the south side of the room

Monster

3 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 2100 xp


Treasure: 21 cp; 19 cp; 9 ep; 300 sp, 40 gp

Room #430
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #429, inhabited by 3 x Svirfneblin and 1 x Xorn

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #431

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #448, inhabited by 12 x Goblin and 26 x Giant Rat

Empty 
Room #431
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #403, inhabited by Hobgoblin Devastator and 8 x Hobgoblin

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #430

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #439

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #454, inhabited by 8 x Duergar

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #3

Locked Stone Door (DC 20 to open)

Empty 
Room #432
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #449

East Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #440, inhabited by Alhoon and 2 x Grimlock

Room Features

Someone has scrawled "In the Year of Spells, the Scepter of Tomes shall be lost" on the west wall, and a rusted axe lies in the center of the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 14 x Chitine (cr 1/2, motm 75, vgm 131); easy, 2100 xp


Treasure: 24 cp; 12 ep; 9 sp; 13 gp; 1 pp; 13 cp; 15 cp; 12 gp; 12 ep; 11 gp; 20 cp; 25 cp; 16 cp; 5 pp; 11 gp

Room #433
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #414

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #440, inhabited by Alhoon and 2 x Grimlock

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 7 x Zombie (cr 1/4, mm 316); easy, 2150 xp


Treasure: 1300 cp, 20 ep; 16 cp; 13 sp; 17 sp; 7 sp; 19 cp; 9 sp; 11 sp

Room #434
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #427, inhabited by 3 x Choldrith

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #451

Empty 
Room #435
North Entry

Archway

→   Leads to room #415

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452

Monster

4 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 7 x Duergar (cr 1, mm 122); medium, 3200 xp


Treasure: 17 cp; 5 pp; 9 gp; 5 gp; 19 cp; 17 cp; 15 sp; 16 cp; 15 cp; 8 gp; 15 cp

Room #436
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #416

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #428

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by 9 x Duergar Stone Guard and 1 x Adult Oblex

Empty 
Room #437
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418, inhabited by Quaggoth Thonot and 9 x Quaggoth

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #438, inhabited by Kruthik Hive Lord and 6 x Adult Kruthik

Empty 
Room #438
North Entry

Unlocked Stone Door (60 hp)

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #437

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #446, inhabited by Darkling Elder and 12 x Darkling

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "Abis was here" on the west wall

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 6 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 4500 xp


Treasure: 60 gp, 17 pp; 15 gp; 16 sp; 13 cp; 7 sp; 10 gp; 8 gp

Room #439
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #421

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #431

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #464, inhabited by Mind Flayer Arcanist and 8 x Grimlock

Room Features

Part of the ceiling has collapsed into the room, and a sundered axe lies in the west side of the room

Room #440
West Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #432, inhabited by Choldrith and 14 x Chitine

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #433, inhabited by Spawn of Kyuss and 7 x Zombie

South Entry

Archway

→   Leads to room #455

Monster

Alhoon (cr 10, motm 43, vgm 172) and 2 x Grimlock (cr 1/4, mm 175); easy, 6000 xp


Treasure: 1800 cp, 30 ep; 9 gp; 12 sp

Room #441
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #423, inhabited by Mindwitness and 1 x Mind Flayer

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #458, inhabited by Orc Eye of Gruumsh and 15 x Orc

East Entry

Archway

→   Leads to room #450

Empty 
Room #442
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426, inhabited by Darkling Elder and 14 x Darkling

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #467, inhabited by Tanarukk and 12 x Orc

South Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #468, inhabited by 10 x Duergar and 18 x Giant Rat

Room Features

A set of demonic war masks hangs on the north wall, and an acrid odor fills the room

Room #443
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #427, inhabited by 3 x Choldrith

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #469

Empty 
Room #444
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459, inhabited by 14 x Firenewt Warrior

Monster

9 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 5850 xp


Treasure: 13 cp; 20 cp; 13 gp; 17 sp; 21 cp; 11 gp; 13 ep; 11 gp; 23 cp; 1100 cp, 60 ep

Room #445
North Entry

Locked Stone Door (DC 15 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #460

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 8 x Kuo-toa Whip (cr 1, mm 200); medium, 3900 xp


Treasure: 190 sp, 60 gp; 10 cp; 10 gp; 11 gp; 9 ep; 11 ep; 11 gp; 11 gp; 4 pp

Room #446
North Entry

Archway

→   Leads to room #419

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #438, inhabited by Kruthik Hive Lord and 6 x Adult Kruthik

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #473

Room Features

A tile mosaic of a legendary battle covers the floor, and an altar of evil sits in the south side of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 12 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1650 xp


Treasure: 17 sp; 12 ep; 16 cp; 9 gp; 17 gp; 13 gp; 18 cp; 16 cp; 10 gp; 16 gp; 11 sp; 17 cp; 14 cp

Room #447
North Entry #1

Archway

→   Leads to room #420, inhabited by Ghast and 13 x Ghoul

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #429, inhabited by 3 x Svirfneblin and 1 x Xorn

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #448, inhabited by 12 x Goblin and 26 x Giant Rat

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A fountain and statue of a God of Darkness sits in the west side of the room, and someone has scrawled "Sunthilda stands here, slain by a basilisk" on the north wall

Room #448
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #430

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #447

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #454, inhabited by 8 x Duergar

South Entry

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #475

Room Features

A chute falls into the room from above, and a circle of tall stones stands in the south side of the room

Monster

12 x Goblin (cr 1/4, mm 166) and 26 x Giant Rat (cr 1/8, mm 327); easy, 1250 xp


Treasure: 17 sp; 21 sp; 14 cp; 10 gp; 13 gp; 17 cp; 16 sp; 15 sp; 19 cp; 9 cp; 8 ep; 13 cp; 11 gp; 25 cp; 4 gp; 11 gp; 24 cp; 20 cp; 12 ep; 13 ep; 11 cp; 17 sp; 2 pp; 12 sp; 17 sp; 12 sp; 16 ep; 6 pp; 13 gp; 21 cp; 13 sp; 17 sp; 3 pp; 8 gp; 11 gp; 12 gp; 21 cp; 10 gp

Trap

Lightning Turret: DC 15 to find, DC 10 to disable; initiative +4, 1 attack per round, affects all targets in a 40 ft. line, DC 14 save or take 10d10 lightning damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


18000 gp, 1800 pp, a gold cup engraved with mythical imagery (750 gp), an ivory scepter engraved with spirals (750 gp)

Room #449
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #432, inhabited by Choldrith and 14 x Chitine

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by Mind Flayer Arcanist and 8 x Grimlock

South Entry #2

Locked Stone Door (DC 25 to open)

Empty 
Room #450
West Entry

Archway

→   Leads to room #441

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #467, inhabited by Tanarukk and 12 x Orc

Room Features

The floor is covered in square tiles, alternating white and black, and a ruined siege weapon sits in the north-west corner of the room

Room #451
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #434

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #435, inhabited by 4 x Duergar Hammerer and 7 x Duergar

East Entry

Archway

→   Leads to room #452

Room Features

A group of demonic faces have been carved into the west wall, and various torture devices are scattered throughout the room

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


20000 gp, 1000 pp, 2 x agate (1000 gp), diamond (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), 2 x opal (1000 gp), 2 x star sapphire (1000 gp), Spell Scroll (Mage Hand) (common, dmg 200), Spell Scroll (Detect Evil and Good) (common, dmg 200), 2 x Potion of Healing (common, dmg 187), Spell Scroll (Phantom Steed) (uncommon, dmg 200), Immovable Rod (uncommon, dmg 175), Potion of Animal Friendship (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg 187), Potion of Growth (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #452
North Entry

Archway

→   Leads to room #435, inhabited by 4 x Duergar Hammerer and 7 x Duergar

West Entry

Archway

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481, inhabited by 4 x Orc Red Fang of Shargaas

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of iron spikes lies in the south-west corner of the room

Trap

Freeze Ray Trap: DC 10 to find, DC 15 to disable; one target, DC 13 save or take 10d10 cold damage and become restrained for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


13000 gp, 1200 pp, a fine porcelain salt cellar adorned with platinum and a crown and throne in relief (750 gp), a lacquered wooden coffer engraved with a labyrinth (750 gp), a porcelain chalice gilded and painted with mythical imagery (750 gp), a silk tabard threaded with gold (750 gp), an electrum longsword engraved with thorned vines (750 gp), an electrum rod engraved with draconic scales (750 gp), an ivory scepter inlaid with a filigree of gold (750 gp), Slippers of Spider Climbing (uncommon, dmg 200), Armor of Resistance (chain shirt, lightning) (rare, dmg 152), Instrument of the Bards (Canaith mandolin) (rare, dmg 176)

Room #453
East Entry

Unlocked Iron Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #471, inhabited by Aboleth and 1 x Chuul

Room Features

A magical mosaic on the west wall can be used to scry upon any known individual within the dungeon, and a well lies in the east side of the room

Room #454
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #431

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #448, inhabited by 12 x Goblin and 26 x Giant Rat

East Entry

Archway

→   Leads to room #463, inhabited by Tanarukk and 9 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476

Monster

8 x Duergar (cr 1, mm 122); easy, 1600 xp


Treasure: 15 sp; 11 sp; 9 gp; 8 ep; 4 pp; 9 sp; 13 sp; 12 cp

Room #455
North Entry

Archway

→   Leads to room #440, inhabited by Alhoon and 2 x Grimlock

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #456, inhabited by 5 x Chitine and 10 x Cave Fisher

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478, inhabited by Yuan-ti Pit Master and 7 x Yuan-ti Pureblood

Trap

Poisoned Arrow Turret: DC 10 to find, DC 15 to disable; initiative +3, 1 attack per round, +6 to hit against one target, 10d10 piercing/poison damage

Room #456
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #455

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #457

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479, inhabited by Ogre Bolt Launcher and 6 x Ogre

Room Features

A stone ramp ascends towards the south wall, and a group of monstrous faces have been carved into the west wall

Monster

5 x Chitine (cr 1/2, motm 75, vgm 131) and 10 x Cave Fisher (cr 3, motm 73, vgm 130); deadly, 7500 xp


Treasure: 17000 gp, 1600 pp, 5 x black pearl (500 gp), 3 x diamond (500 gp), 2 x alexandrite (500 gp), blue spinel (500 gp), 3 x peridot (500 gp), topaz (500 gp), Candle of Invocation (neutral evil) (very rare, dmg 157), Rod of Alertness (very rare, dmg 196), Rod of Security (very rare, dmg 197)

Trap

Altar of Chaos: DC 15 to find, DC 15 to disable; affects lawful creatures within 20 ft., DC 12 save or take 10d10 damage and become confused for 1d4 rounds

Room #457
North Entry

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #456, inhabited by 5 x Chitine and 10 x Cave Fisher

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #480, inhabited by Mindwitness and 2 x Mind Flayer

Room Features

A magical statue in the north-west corner of the room answers simple questions about the dungeon (points directions), and jagged steel blades project from cracks in the north and south walls

Room #458
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #441

East Entry #2

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #465

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 13 gp; 19 cp; 16 cp; 15 gp; 16 sp; 9 gp; 21 cp; 9 gp; 8 gp; 12 gp; 18 cp; 22 cp; 11 gp; 21 sp; 17 cp; 19 sp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


10000 gp, 1800 pp, 3 x black pearl (500 gp), 3 x aquamarine (500 gp), 2 x blue spinel (500 gp), peridot (500 gp), 2 x topaz (500 gp), Iron Flask (contains an earth elemental) (legendary, dmg 178)

Room #459
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by 9 x Duergar Stone Guard and 1 x Adult Oblex

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #460

Room Features

Several square holes are cut into the south wall, and someone has scrawled "The Black Sentinels looted this place" on the north wall

Monster

14 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1400 xp


Treasure: 13 sp; 11 gp; 23 cp; 7 ep; 13 ep; 15 sp; 8 ep; 14 sp; 12 sp; 14 cp; 8 ep; 21 cp; 9 gp; 16 sp

Room #460
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #445, inhabited by Kuo-toa Archpriest and 8 x Kuo-toa Whip

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #459, inhabited by 14 x Firenewt Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #461, inhabited by Yuan-ti Anathema and 5 x Yuan-ti Pureblood

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Spirals of red stones cover the floor, and the floor is covered with slime

Room #461
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #460

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #462, inhabited by Dao and 1 x Earth Elemental

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 5 x Yuan-ti Pureblood (cr 1, mm 310); medium, 9400 xp


Treasure: 600 gp, 90 pp; 10 gp; 13 sp; 11 ep; 23 cp; 16 sp

Room #462
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #461, inhabited by Yuan-ti Anathema and 5 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #471, inhabited by Aboleth and 1 x Chuul

South Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

Room Features

A stone ramp ascends towards the west wall, and a charred wooden shield lies in the west side of the room

Monster

Dao (cr 11, mm 143) and 1 x Earth Elemental (cr 5, mm 124); medium, 9000 xp


Treasure: 600 ep, 400 gp; 270 sp, 90 gp

Room #463
West Entry

Archway

→   Leads to room #454, inhabited by 8 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #483

Room Features

A fountain engraved with endless spirals sits in the south side of the room, and several pieces of rotten leather are scattered throughout the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 9 x Orc (cr 1/2, mm 246); easy, 2700 xp


Treasure: 1600 cp, 30 ep; 10 ep; 15 cp; 19 cp; 18 gp; 15 cp; 22 cp; 16 cp; 8 sp; 26 cp

Room #464
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #439

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #449

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 8 x Grimlock (cr 1/4, mm 175); medium, 4300 xp


Treasure: 100 ep, 60 gp; 11 ep; 22 cp; 20 cp; 17 cp; 10 gp; 27 cp; 10 sp; 10 sp

Room #465
West Entry #1

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #458, inhabited by Orc Eye of Gruumsh and 15 x Orc

West Entry #2

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled "Twist the cog to reset the trap" on the west wall

Room #466
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #467, inhabited by Tanarukk and 12 x Orc

South Entry

Locked Stone Door (DC 10 to open)

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 17 save or take 18d10 poison damage

Room #467
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #450

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #442

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #466

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #468, inhabited by 10 x Duergar and 18 x Giant Rat

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 12 x Orc (cr 1/2, mm 246); medium, 3000 xp


Treasure: 190 gp; 11 ep; 15 cp; 12 ep; 20 cp; 15 sp; 27 cp; 19 cp; 22 cp; 20 cp; 13 sp; 15 sp; 12 sp

Room #468
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #442

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #467, inhabited by Tanarukk and 12 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #469

Room Features

A magical mirror on the east wall answers questions with lies and falsehoods, and a group of draconic faces have been carved into the west wall

Monster

10 x Duergar (cr 1, mm 122) and 18 x Giant Rat (cr 1/8, mm 327); medium, 2450 xp


Treasure: 11 gp; 11 ep; 18 cp; 23 cp; 7 ep; 3 pp; 16 sp; 13 ep; 17 cp; 9 ep; 19 cp; 18 gp; 13 sp; 14 cp; 5 pp; 6 pp; 20 cp; 19 sp; 16 cp; 16 cp; 3 pp; 18 sp; 14 ep; 10 gp; 12 sp; 7 gp; 17 cp; 22 cp

Room #469
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #468, inhabited by 10 x Duergar and 18 x Giant Rat

South Entry

Archway

Room Features

Several square holes are cut into the ceiling and floor, and a shattered sword lies in the center of the room

Room #470
East Entry

Archway

→   Leads to room #481, inhabited by 4 x Orc Red Fang of Shargaas

Trap

Falling Cage Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Room #471
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #453

West Entry

Archway

→   Leads to room #462, inhabited by Dao and 1 x Earth Elemental

Room Features

A set of demonic war masks hangs on the south wall, and several empty bottles are scattered throughout the room

Monster

Aboleth (cr 10, mm 13) and 1 x Chuul (cr 4, mm 40); easy, 7000 xp


Treasure: 1000 cp, 40 ep; 12 ep

Room #472
North Entry

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #473

East Entry #2

Unlocked Iron Door (60 hp) (slides down)

Room Features

Someone has scrawled "The Hammers of Ingminster killed ten orcs here" in dwarvish runes on the south wall, and several empty bottles are scattered throughout the room

Monster

Spirit Naga (cr 8, mm 234) and 14 x Troglodyte (cr 1/4, mm 290); deadly, 4600 xp


Treasure: 13000 gp, 1600 pp, a fine leather belt tooled with elven script (250 gp), a linen gown trimmed with squirrel fur (250 gp), a velvet merchant's cap adorned with a feather (250 gp), a velvet merchant's cap trimmed with ermine (250 gp), Belt of Storm Giant Strength (legendary, dmg 155)

Room #473
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #446, inhabited by Darkling Elder and 12 x Darkling

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #472, inhabited by Spirit Naga and 14 x Troglodyte

Room Features

Someone has scrawled "I've forgotten my name" on the east wall, and an unexplained breeze can be felt in the east side of the room

Room #474
North Entry

Archway

West Entry

Locked Iron Door (DC 20 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #475

Monster

Mind Flayer (cr 7, mm 222) and 12 x Troglodyte (cr 1/4, mm 290); medium, 3500 xp


Treasure: 120 gp; 13 sp; 16 sp; 26 cp; 17 sp; 7 gp; 14 cp; 19 cp; 5 gp; 12 sp; 12 ep; 24 cp; 18 cp

Room #475
North Entry

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #448, inhabited by 12 x Goblin and 26 x Giant Rat

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #474, inhabited by Mind Flayer and 12 x Troglodyte

South Entry #1

Unlocked Iron Door (60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Lit candles are scattered across the floor, and a rusted chain shirt lies in the south side of the room

Room #476
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454, inhabited by 8 x Duergar

East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #483

South Entry

Locked Stone Door (DC 20 to open)

Empty 
Room #477
North Entry #1

Archway

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #455

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478, inhabited by Yuan-ti Pit Master and 7 x Yuan-ti Pureblood

Room Features

A chute falls into the room from above, and an unidentifiable odor fills the room

Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #477

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479, inhabited by Ogre Bolt Launcher and 6 x Ogre

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 7 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3200 xp


Treasure: 1900 cp, 30 ep; 3 ep; 18 cp; 10 sp; 6 ep; 11 ep; 2 pp; 14 gp

Room #479
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456, inhabited by 5 x Chitine and 10 x Cave Fisher

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478, inhabited by Yuan-ti Pit Master and 7 x Yuan-ti Pureblood

East Entry #1

Archway

→   Leads to room #480, inhabited by Mindwitness and 2 x Mind Flayer

East Entry #2

Unlocked Iron Door (60 hp)

Room Features

Spirals of blue stones cover the floor, and the sound of rushing water fills the room

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 6 x Ogre (cr 2, mm 237); easy, 3150 xp


Treasure: 13 cp; 14 gp; 14 sp; 8 gp; 13 ep; 15 sp; 4 pp

Room #480
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #457

West Entry

Archway

→   Leads to room #479, inhabited by Ogre Bolt Launcher and 6 x Ogre

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

Room Features

The room has a high domed ceiling, and unintelligible whispering fills the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm 222); medium, 7600 xp


Treasure: 2300 cp, 60 ep; 100 gp, 13 pp; 1300 cp, 50 ep

Trap

Acid Turret: DC 15 to find, DC 20 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. cone, DC 19 save or take 10d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


14000 gp, 2100 pp, a drake hide coinpurse trimmed with ermine (750 gp), a drake hide merchant's cap tooled with floral vines (750 gp), a gilded wooden rod engraved with a legendary coat of arms (750 gp), a pair of silk brocade gloves threaded with gold (750 gp), 2 x Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187), Spell Scroll (Warding Bond) (uncommon, dmg 200), Bag of Holding (uncommon, dmg 153), Keoghtom's Ointment (uncommon, dmg 179), Philter of Love (uncommon, dmg 184), Mithral Armor (plate) (uncommon, dmg 182)

Room #481
North Entry

Archway

→   Leads to room #452

West Entry #1

Archway

→   Leads to room #470

West Entry #2

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #482

Monster

4 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 2800 xp


Treasure: 26 cp; 18 cp; 16 cp; 8 sp

Room #482
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #481, inhabited by 4 x Orc Red Fang of Shargaas

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A fountain engraved with endless spirals sits in the center of the room, and someone has scrawled "The Elven Blade is broken" in draconic script on the east wall

Room #483
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #463, inhabited by Tanarukk and 9 x Orc

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #464, inhabited by Mind Flayer Arcanist and 8 x Grimlock

West Entry #1

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #476

West Entry #2

Unlocked Iron Door (60 hp)

Room Features

Numerous pillars line the east wall, and a metallic odor fills the north-west corner of the room

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